public void SenceChange(Player.Character_Sence Next_Scene)
 {
     if (Next_Scene == Player.Character_Sence.NEXT_GAMEMAIN)
     {
         SceneManager.LoadScene("main");
     }
     else if (Next_Scene == Player.Character_Sence.NEXT_GAMETITLE)
     {
         SceneManager.LoadScene("Title_Scene");
     }
 }
    // フェードイン処理
    public void Draw_LoadNow_FadeIn(Player.Character_Sence Next_Scene)
    {
        float Load_Now_Max_Position = -1920.0f;

        if (load_now_rect.anchoredPosition.x >= Load_Now_Max_Position)
        {
            load_now_rect.anchoredPosition += new Vector2(-1000 * Time.deltaTime, 0);
        }
        else
        {
            player.getSence(Next_Scene);
        }
    }
    // フェードアウト処理
    public void Draw_LoadNow_FadeOut(Player.Character_Sence Next_Scene)
    {
        float Load_Now_Min_Position = 0.0f;

        if (load_now_rect.anchoredPosition.x <= Load_Now_Min_Position)
        {
            load_now_rect.anchoredPosition -= new Vector2(-1000 * Time.deltaTime, 0);
        }
        else
        {
            player.getSence(Next_Scene);
            SenceChange(Next_Scene);
        }
    }