Пример #1
0
        public void Vertical_1_2_2()
        {
            Player.Board board = new Player.Board(new Player.PositionState[, ] {
                { Player.PositionState.Free, Player.PositionState.Player, Player.PositionState.Free },
                { Player.PositionState.Free, Player.PositionState.Player, Player.PositionState.Free },
                { Player.PositionState.Free, Player.PositionState.Player, Player.PositionState.Free },
            }, null);

            var result = board.GetBoardState();

            Assert.Equal(Player.BoardState.Player, result);
        }
Пример #2
0
        public void Simple_1()
        {
            Player.Board board = new Player.Board(new Player.PositionState[, ] {
                { Player.PositionState.Free, Player.PositionState.Free, Player.PositionState.Free },
                { Player.PositionState.Free, Player.PositionState.Free, Player.PositionState.Free },
                { Player.PositionState.Free, Player.PositionState.Free, Player.PositionState.Free },
            }, null);

            var result = board.GetBoardState();

            Assert.Equal(Player.BoardState.NotComplete, result);
        }
Пример #3
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        public void Simple_3()
        {
            Player.Board board = new Player.Board(new Player.PositionState[, ] {
                { Player.PositionState.Opponent, Player.PositionState.Opponent, Player.PositionState.Opponent },
                { Player.PositionState.Opponent, Player.PositionState.Opponent, Player.PositionState.Opponent },
                { Player.PositionState.Opponent, Player.PositionState.Opponent, Player.PositionState.Opponent },
            }, null);

            var result = board.GetBoardState();

            Assert.Equal(Player.BoardState.Opponent, result);
        }
Пример #4
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        public void Diagonal_1_2_1()
        {
            Player.Board board = new Player.Board(new Player.PositionState[, ] {
                { Player.PositionState.Free, Player.PositionState.Free, Player.PositionState.Opponent },
                { Player.PositionState.Free, Player.PositionState.Opponent, Player.PositionState.Free },
                { Player.PositionState.Opponent, Player.PositionState.Free, Player.PositionState.Free },
            }, null);

            var result = board.GetBoardState();

            Assert.Equal(Player.BoardState.Opponent, result);
        }
Пример #5
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        public void Simple_4_1()
        {
            Player.Board board = new Player.Board(new Player.PositionState[, ] {
                { Player.PositionState.Player, Player.PositionState.Player, Player.PositionState.Player },
                { Player.PositionState.Player, Player.PositionState.Free, Player.PositionState.Free },
                { Player.PositionState.Free, Player.PositionState.Free, Player.PositionState.Free },
            }, null);

            var result = board.NumberOfPlayerSpaces();

            Assert.Equal(4, result);
        }
Пример #6
0
        public void Simple_0_3()
        {
            Player.Board board = new Player.Board(new Player.PositionState[, ] {
                { Player.PositionState.Free, Player.PositionState.Free, Player.PositionState.Free },
                { Player.PositionState.Opponent, Player.PositionState.Opponent, Player.PositionState.Opponent },
                { Player.PositionState.Opponent, Player.PositionState.Opponent, Player.PositionState.Opponent },
            }, null);

            var result = board.NumberOfPlayerSpaces();

            Assert.Equal(0, result);
        }
Пример #7
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        public void Simple_2_3()
        {
            Player.Board board = new Player.Board(new Player.PositionState[, ] {
                { Player.PositionState.Free, Player.PositionState.Free, Player.PositionState.Free },
                { Player.PositionState.Opponent, Player.PositionState.Opponent, Player.PositionState.Player },
                { Player.PositionState.Opponent, Player.PositionState.Opponent, Player.PositionState.Player },
            }, null);

            var result = board.GetBestPosition();

            Assert.True(result.Y == 0, $"Y: {result.Y} X: {result.X}");
            Assert.True(result.X == 2, $"Y: {result.Y} X: {result.X}");
        }
Пример #8
0
        public void Diagonal_1_1()
        {
            Player.Board board = new Player.Board(new Player.PositionState[, ] {
                { Player.PositionState.Free, Player.PositionState.Free, Player.PositionState.Player },
                { Player.PositionState.Free, Player.PositionState.Player, Player.PositionState.Free },
                { Player.PositionState.Free, Player.PositionState.Free, Player.PositionState.Free },
            }, null);

            var result = board.GetBestPosition();

            Assert.True(result.Y == 2, $"Y: {result.Y} X: {result.X}");
            Assert.True(result.X == 0, $"Y: {result.Y} X: {result.X}");
        }