Пример #1
0
        protected IMove createMoveFromType(MoveType typeOfMove)
        {
            Type t = Type.GetType(string.Format("{0}.{1}",
                                                Assembly.GetExecutingAssembly().GetName().Name,
                                                typeOfMove.ToString()));

            IMove move = Activator.CreateInstance(t) as IMove;

            PlayedMoves.Add(move);
            Console.WriteLine("{0}{1}{2}", Name, Constants.COMPUTER_MOVE, move.TypeOfMove);
            return(move);
        }
 public override IMove Move()
 {
     if (PlayedMoves.Count == 0)
     {
         return(generateRandomMove());
     }
     else
     {
         IMove lastMove = PlayedMoves.Last();
         //If we add lizard, spock etc, then we have to pick a random movetype among defeaters of last move.
         //We won't have to edit this code, when we add new movetypes in later.
         MoveType beatLast = lastMove.LoseAgainst[new Random().Next(lastMove.LoseAgainst.Count)];
         return(createMoveFromType(beatLast));
     }
 }
Пример #3
0
        public override IMove Move()
        {
            string input = string.Empty;

            while (!Enum.GetNames(typeof(MoveType)).Contains(input))
            {
                Console.Write("{0}, {1}", Name, Constants.ENTER_YOUR_MOVE);
                input = Console.ReadLine();
            }
            Type t = Type.GetType(string.Format("{0}.{1}",
                                                Assembly.GetExecutingAssembly().GetName().Name,
                                                input));
            IMove move = Activator.CreateInstance(t) as IMove;

            PlayedMoves.Add(move);
            return(move);
        }