public static void Init() { gwinfo = GameDataFactory.CreateInitialWorldData(); GameState.currentGameMode = GameState.GAME_MODE.WORLD; PlayUIWorldMap.Init(gwinfo.WorldMapInfo.MapInfo); PlayUITopItem.Init(); PlayUIBottomItem.Init(); PlayUILeftPanel.Init(); PlayUIRightPanel.Init(); //**************************************************************************** ScreenManager.printInitScreen(); //************************************************************************************ ScreenManager.ClearScreen(); PlayUITopItem.Update(); PlayUIWorldMap.Update(); PlayUIBottomItem.Update(); }