// 訊息介面的連續遊戲按鈕 public void MessagePlayButton() { //隱藏訊息介面 MessageMaskUI.SetActive(false); //主介面的暫停/ 開始按鈕換成 UI_02(暫停圖片) PlayStopButton.GetComponent <Image> ().sprite = UI_02; Time.timeScale = 1; Debug.Log("MessagePlayButton"); }
public void PlayStop() { if (PlayStopButton.GetComponent <Image> ().sprite.name == "UI_02") //Start->Stop { PlayStopButton.GetComponent <Image> ().sprite = UI_03; MessageMaskUI.SetActive(true); _9_CowboyControlMK.StartReciprocalTime = 3; //_8_CowboyControlMouse.StartReciprocalTime = 3; //_4_CowboyControlPC.StartReciprocalTime = 3; Time.timeScale = 0; } else // UI_03 Stop->Start { PlayStopButton.GetComponent <Image>().sprite = UI_02; MessageMaskUI.SetActive(false); Time.timeScale = 1; } }
public void PlayStop() { //如果主介面的暫停/開始按鈕名稱為 UI_02 (暫停圖片) if (PlayStopButton.GetComponent <Image> ().sprite.name == "UI_02") { //圖片換成 UI_03 (開始圖片) PlayStopButton.GetComponent <Image> ().sprite = UI_03; //顯示訊息介面 MessageMaskUI.SetActive(true); // 遊戲運行速度為 0, 暫停遊戲 Time.timeScale = 0; } else //如果主介面的暫停/ 開始按鈕圖片為 UI_03(開始圖片) //圖片換成 UI_02 (暫停圖片) { PlayStopButton.GetComponent <Image> ().sprite = UI_02; //隱藏訊息介面 MessageMaskUI.SetActive(false); //遊戲執行速度為 1, 正常運行 Time.timeScale = 1; } }
public void MessagePlayButton() { MessageMaskUI.SetActive(false); PlayStopButton.GetComponent <Image> ().sprite = UI_02; Time.timeScale = 1; }