void Jumping()
    {
        //Setting the initial jump velocity

        if (Input.GetKey(jumpKey))
        {
            if (onGround)
            {
                rb.velocity  = new Vector2(rb.velocity.x, 0);
                rb.velocity += new Vector2(0, maxJumpVelocity);

                playSounds.PlayJump();
            }
        }
        else
        {
            if (rb.velocity.y > minJumpVelocity)
            {
                rb.velocity = new Vector2(rb.velocity.x, minJumpVelocity);
            }
        }
    }