public override void AwakeFromNib()
        {
            // Allocate the Player object
            player = new PlayScript.Player (openGLView.Bounds);

            // load the main application class
            player.LoadClass(typeof(_root.Demo_Mobile));
            //player.LoadClass(typeof(_root.Tutorial1));
            //player.LoadClass(typeof(_root.MyStarlingTest));

            // set window title
            Window.Title = player.Title;

            // Assign the player to the view
            openGLView.Player = player;

            // reset the viewport and update OpenGL Context
            openGLView.UpdateView ();

            // Activate the display link now
            openGLView.StartAnimation ();

            isAnimating = true;
        }
Пример #2
0
        void Init()
        {
            var rect = GetScaledFrame ();

            PlayScript.Player.ApplicationClass = typeof(_root.Demo_Mobile);
            //PlayScript.Player.ApplicationClass = typeof(_root.Tutorial1);
            //PlayScript.Player.ApplicationClass = typeof(_root.MyStarlingTest);

            mPlayer = new PlayScript.Player( rect );
        }
Пример #3
0
        protected void InitPlayer()
        {
            // create player
            mPlayer = new PlayScript.Player(this.Frame);

            // load swf application
            mPlayer.LoadClass(typeof(_root.Demo_Mobile));
            //mPlayer.LoadClass(typeof(_root.Tutorial1));
            //mPlayer.LoadClass(typeof(_root.MyStarlingTest));
        }