Пример #1
0
        public ActionResult Room(string id)
        {
            var playroom = PlayRoomsManager.Get(id);

            ViewBag.RoomID = id;
            ViewBag.Rule   = id.StartsWith("A") ? "A" : "B";
            return(View(playroom));
        }
Пример #2
0
        public override void OnOpen()
        {
            // nameパラメータの取り出し
            var playerName = this.WebSocketContext.QueryString["name"];

            if (string.IsNullOrWhiteSpace(playerName))
            {
                SendMessageAsJson("URL Parameter 'name' is not specified.");
                Close();
            }

            var mc = Regex.Matches(this.WebSocketContext.RequestUri.OriginalString, @"/test/practice/([\-A-Z0-9]+)");

            if (mc.Count > 0)
            {
                sessionId = mc[0].Groups[1].Success ? mc[0].Groups[1].Value.ToString() : "";

                if (!string.IsNullOrWhiteSpace(sessionId))
                {
                    room = PlayRoomsManager.Get(sessionId);
                }
            }

            if (room == null || !sessionId.StartsWith(ROOM_ID_PREFIX))
            {
                SendMessageAsJson("Invalid session ID");
                base.Close();
                return;
            }

            _startTimer(PLAYROOM_LIFETIME * 1000);

            var key = this.WebSocketContext.CreatePlayerKey(playerName);

            pAdapter = room.FindRemotePlayer(key) as GamePlayerAdapter;
            if (pAdapter != null && !pAdapter.IsConnected)
            {
                // 再接続とみなす
                pAdapter.Reconnect(playerName, (str) => Send(str));
            }
            else
            {
                // プレイヤー通信ハンドラを作成
                pAdapter = new GamePlayerAdapter(room, playerName, (str) => Send(str));
                pAdapter.TurnTimeoutSec = TIMEOUT_SEC;
                room.AddPlayer(key, pAdapter);
            }
            if (room.Master.NumOfPlayers == 1)
            {
                // 他のプレイヤーを追加
                room.DoComplementPlayers(4);

                // ゲーム開始
                room.Master.Start();
            }
        }
Пример #3
0
            internal static ViewModel Create()
            {
                var vm = new ViewModel();

                for (int i = 1; i <= 10; i++)
                {
                    string id = string.Format("A-{0:00}", i);
                    vm.RoomsA[id] = PlayRoomsManager.Get(id);
                }
                for (int i = 1; i <= 5; i++)
                {
                    string id = string.Format("B-{0:00}", i);
                    vm.RoomsB[id] = PlayRoomsManager.Get(id);
                }
                return(vm);
            }
Пример #4
0
        public override void OnOpen()
        {
            var mc = Regex.Matches(this.WebSocketContext.RequestUri.OriginalString, @"/monitor/([\-A-Z0-9]+)");

            if (mc.Count > 0)
            {
                sessionId = mc[0].Groups[1].Success ? mc[0].Groups[1].Value.ToString() : "";

                if (!string.IsNullOrWhiteSpace(sessionId))
                {
                    room = PlayRoomsManager.Get(sessionId);
                }
            }

            if (room == null)
            {
                base.Close();
                return;
            }
            room.AddObserver(this);
        }
Пример #5
0
        public override void OnOpen()
        {
            // nameパラメータの取り出し
            var playerName = this.WebSocketContext.QueryString["name"];

            if (string.IsNullOrWhiteSpace(playerName))
            {
                SendMessageAsJson("URL Parameter 'name' is not specified.");
                Close();
            }

            var mc = Regex.Matches(this.WebSocketContext.RequestUri.OriginalString, @"/test/ruletest/([\-A-Z0-9]+)");

            if (mc.Count > 0)
            {
                sessionId = mc[0].Groups[1].Success ? mc[0].Groups[1].Value.ToString() : "";

                if (!string.IsNullOrWhiteSpace(sessionId))
                {
                    room = PlayRoomsManager.Get(sessionId);
                }
            }

            if (room == null || !sessionId.StartsWith(ROOM_ID_PREFIX))
            {
                SendMessageAsJson("Invalid session ID");
                base.Close();
                return;
            }

            _startTimer(PLAYROOM_LIFETIME * 1000);

            var key = this.WebSocketContext.CreatePlayerKey(playerName);

            pAdapter = room.FindRemotePlayer(key) as GamePlayerAdapter;
            if (pAdapter != null && !pAdapter.IsConnected)
            {
                // 再接続とみなす
                pAdapter.Reconnect(playerName, (str) => Send(str));
            }
            else
            {
                // プレイヤー通信ハンドラを作成
                pAdapter = new GamePlayerAdapter(room, playerName, (str) => Send(str));
                pAdapter.TurnTimeoutSec = TIMEOUT_SEC;
                room.AddPlayer(key, pAdapter);
            }
            if (room.Master.NumOfPlayers == 1)
            {
                // 他のプレイヤーを追加
                p1 = new TestcasePlayer("革命マシン", (c) => room.Master.PutCards(p1, c), TestSettings.Player1Hands);
                p2 = new TestcasePlayer("早あがり太郎", (c) => room.Master.PutCards(p2, c), TestSettings.Player2Hands);
                room.AddPlayer("1", p1);
                room.AddPlayer("2", p2);

                room.Master.CardDistributer = new TestCardDistributer(TestSettings.Player0InitialDeck, p1.GetInitialDeck(), p2.GetInitialDeck());

                // ゲーム開始
                room.Master.Start();
            }
        }