Пример #1
0
    //TODO: add function to control overlaps
    public void PlayOneshotClipCallback(GameEvent e)
    {
        PlayOneshotClipEvent ev  = (PlayOneshotClipEvent)e;
        AudioSource          src = sfxSrcQueue.Peek();

        src.PlayOneShot(ev.AudioObject.Clip, ev.Volume == -1 ? ev.AudioObject.DefaultVolume : ev.Volume);
    }
Пример #2
0
    public void PlayOneshotClipCallback(GameEvent e)
    {
        PlayOneshotClipEvent ev = (PlayOneshotClipEvent)e;

        masterSrc.PlayOneShot(ev.AudioObject.Clip, ev.AudioObject.DefaultVolume);
    }