void setTargetTower(PlayManager playManager) { if (playManager.objectBuild.Tower) playManager.objectBuild.PreTower = playManager.objectBuild.Tower; playManager.objectBuild.Tower = rootTowerBuild; isChoosed = true; if (rootTowerBuild.GetComponent<TowerBuildController>().ID.Type != ETower.DRAGON) //is tower { playManager.selectedTowerBuild.GetComponent<UISprite>().color = Color.yellow; playManager.checkOK.GetComponent<UISprite>().color = Color.white; playManager.selectedTowerBuild.GetComponent<UIStretch>().relativeSize = new Vector2(1.1f, 1.0f); } else { playManager.selectedTowerBuild.GetComponent<UISprite>().color = Color.red; playManager.checkOK.GetComponent<UISprite>().color = Color.red; playManager.selectedTowerBuild.GetComponent<UIStretch>().relativeSize = new Vector2(1.4f, 1.2f); } //selected tower build playManager.selectedTowerBuild.transform.localPosition = rootTowerBuild.transform.localPosition; playManager.selectedTowerBuild.GetComponent<UIStretch>().container = rootTowerBuild; //check ok if (!playManager.checkOK.activeSelf) playManager.checkOK.SetActive(true); playManager.checkOK.transform.parent = playManager.panelTowerBuild.transform; playManager.checkOK.transform.position = rootTowerBuild.transform.position; UIStretch stretch = playManager.checkOK.GetComponent<UIStretch>(); stretch.container = PlayManager.Instance.panelTowerBuild; stretch.relativeSize.y = PlayConfig.AnchorTowerBuildCheckOK; // set range for tower when build tower (first) playManager.setRangeTower(range, playManager.objectBuild.Target); if (ItemManager.Instance.listItemState.Contains(EItemState.RANGE)) { playManager.rangeTowerBonus.transform.position = playManager.rangeTower.transform.position; float scale = (float)(range + (int)(range * ItemManager.Instance.BonusRange)) / 100f; playManager.rangeTowerBonus.transform.localScale = new Vector3(scale, scale, 0); playManager.rangeTowerBonus.SetActive(true); } if (!playManager.selectedTowerBuild.activeInHierarchy) { NGUITools.SetActive(playManager.selectedTowerBuild, true); } }
// Use this for initialization void Start() { // should this be here? _playManager = new PlayManager(this); // try to get saved data! attemptToGetLoadedData(); if(allTeams == null) { // this means that we have no game data, most likely this is because it is our first time launching the game. // alternatievely someone could have delete their game data or it could be some horrible error i'm not dealing with. // ... the point is we need to actually create our teams and players! // call a method to create teams! } }
public PlayTestHelper() { PlaylistManager = new PlaylistManager(new PlaylistDatabase(new PlaylistIOMock()), null); Manager = new PlayManager(Player, PlaylistManager, TaskHost); }
private void Awake() { instance = this; }
void Awake() { playManager = GetComponent <PlayManager>(); }
public IEnemyUnitState CheckChangeState(EnemyUnit unit, PlayManager environment) { return(null); }
public NoteInfo info() { Color _color = Color.white; float _height = -1; float _leftmost = 0; int x = 0; switch (key) { // Green case (KeyCode.Alpha1): _color = Color.green; _height = 3; break; case (KeyCode.Alpha2): _color = Color.green; _height = 3; x = 1; break; case (KeyCode.Alpha3): _color = Color.green; _height = 3; x = 2; break; case (KeyCode.Alpha4): _color = Color.green; _height = 3; x = 3; break; case (KeyCode.Alpha5): _color = Color.green; _height = 3; x = 4; break; case (KeyCode.Alpha6): _color = Color.green; _height = 3; x = 5; break; case (KeyCode.Alpha7): _color = Color.green; _height = 3; x = 6; break; case (KeyCode.Alpha8): _color = Color.green; _height = 3; x = 7; break; case (KeyCode.Alpha9): _color = Color.green; _height = 3; x = 8; break; case (KeyCode.Alpha0): _color = Color.green; _height = 3; x = 9; break; // Yellow case (KeyCode.Q): _color = Color.yellow; _height = 2; break; case (KeyCode.W): _color = Color.yellow; _height = 2; x = 1; break; case (KeyCode.E): _color = Color.yellow; _height = 2; x = 2; break; case (KeyCode.R): _color = Color.yellow; _height = 2; x = 3; break; case (KeyCode.T): _color = Color.yellow; _height = 2; x = 4; break; case (KeyCode.Y): _color = Color.yellow; _height = 2; x = 5; break; case (KeyCode.U): _color = Color.yellow; _height = 2; x = 6; break; case (KeyCode.I): _color = Color.yellow; _height = 2; x = 7; break; case (KeyCode.O): _color = Color.yellow; _height = 2; x = 8; break; case (KeyCode.P): _color = Color.yellow; _height = 2; x = 9; break; // Blue case (KeyCode.A): _color = new Color(0, .7342f, 1, 1); _height = 1; break; case (KeyCode.S): _color = new Color(0, .7342f, 1, 1); _height = 1; x = 1; break; case (KeyCode.D): _color = new Color(0, .7342f, 1, 1); _height = 1; x = 2; break; case (KeyCode.F): _color = new Color(0, .7342f, 1, 1); _height = 1; x = 3; break; case (KeyCode.G): _color = new Color(0, .7342f, 1, 1); _height = 1; x = 4; break; case (KeyCode.H): _color = new Color(0, .7342f, 1, 1); _height = 1; x = 5; break; case (KeyCode.J): _color = new Color(0, .7342f, 1, 1); _height = 1; x = 6; break; case (KeyCode.K): _color = new Color(0, .7342f, 1, 1); _height = 1; x = 7; break; case (KeyCode.L): _color = new Color(0, .7342f, 1, 1); _height = 1; x = 8; break; // Red case (KeyCode.Z): _color = Color.red; _height = 0; break; case (KeyCode.X): _color = Color.red; _height = 0; x = 1; break; case (KeyCode.C): _color = Color.red; _height = 0; x = 2; break; case (KeyCode.V): _color = Color.red; _height = 0; x = 3; break; case (KeyCode.B): _color = Color.red; _height = 0; x = 4; break; case (KeyCode.N): _color = Color.red; _height = 0; x = 5; break; case (KeyCode.M): _color = Color.red; _height = 0; x = 6; break; case (KeyCode.Comma): _color = Color.red; _height = 0; x = 7; break; default: print("Invalid key"); break; } _leftmost = PlayManager.Leftmost(_height); return(new NoteInfo(_color, new Vector2(_leftmost + x, _height))); }
private void Awake() { playManager = gameObject.GetComponent <PlayManager>(); }
// Use this for initialization void Start() { play_mgr = GameObject.Find("PlayManager").GetComponent(typeof(PlayManager)) as PlayManager; }
public void SetPlayerMng(PlayManager playerMng) { this.playerMng = playerMng; }
void Awake() { playManager = FindObjectOfType <PlayManager>(); deck.GetComponentInChildren <Button>().onClick.AddListener(CmdDrawCard); deck.SetActive(true); }
virtual public void Update(EnemyUnit unit, PlayManager environment) { unit.transform.Translate(Vector3.Normalize(new Vector3(unit.GetUnitTarget().transform.position.x - unit.transform.position.x, unit.GetUnitTarget().transform.position.y - unit.transform.position.y, 0)) * unit.GetSpeed() * Time.deltaTime, Space.World); }
void OnClick() { PlayManager playManager = PlayManager.Instance; switch (type) { case ETowerInfoType.SELL: // if implement sell if (playManager.objectUpgrade.type == EObjectUpgradeType.SELL) { playManager.towerInfoController.hasClickUpgrade = false; playManager.sellTower(); playManager.resetRangeTower(); if (playManager.tempInit.panelDragonInfo != null) { if (playManager.tempInit.panelDragonInfo.activeInHierarchy) { playManager.tempInit.panelDragonInfo.GetComponent <TweenPosition>().PlayForward(); } } } else // if choose sell { playManager.objectUpgrade.type = EObjectUpgradeType.SELL; //Set check OK playManager.checkOK.transform.parent = playManager.panelTowerUpgrade.transform; playManager.checkOK.transform.position = this.transform.GetChild(0).transform.position; UIStretch stretch = playManager.checkOK.GetComponent <UIStretch>(); stretch.container = PlayManager.Instance.panelTowerBuild; stretch.relativeSize.y = PlayConfig.AnchorTowerBuildCheckOK; //Set check OK if (!playManager.checkOK.activeSelf) { playManager.checkOK.SetActive(true); playManager.checkOK.GetComponent <UISprite>().color = Color.white; } // set range for current tower playManager.setRangeTower(playManager.towerInfoController.rangeCurrent, playManager.objectUpgrade.Tower); playManager.towerInfoController.setSelected(type); if (playManager.towerInfoController.hasClickUpgrade) { setCurrentTower(); playManager.towerInfoController.hasClickUpgrade = false; } } break; case ETowerInfoType.UPGRADE: // if implement upgrade tower if (playManager.objectUpgrade.type == EObjectUpgradeType.UPGRADE) { playManager.towerInfoController.hasClickUpgrade = false; playManager.upgradeTower(); if (playManager.tempInit.panelDragonInfo != null) { if (playManager.tempInit.panelDragonInfo.activeInHierarchy) { playManager.tempInit.panelDragonInfo.GetComponent <TweenPosition>().PlayForward(); } } } // if choose upgrade tower else { playManager.objectUpgrade.type = EObjectUpgradeType.UPGRADE; //Set check OK if (!playManager.checkOK.activeSelf) { playManager.checkOK.SetActive(true); playManager.checkOK.GetComponent <UISprite>().color = Color.white; } playManager.checkOK.transform.parent = playManager.panelTowerUpgrade.transform; playManager.checkOK.transform.position = this.transform.GetChild(0).transform.position; UIStretch stretch = playManager.checkOK.GetComponent <UIStretch>(); stretch.container = PlayManager.Instance.panelTowerBuild; stretch.relativeSize.y = PlayConfig.AnchorTowerBuildCheckOK; // set range for tower upgrade playManager.setRangeTower(playManager.towerInfoController.rangeUpgrade, playManager.objectUpgrade.Tower); playManager.towerInfoController.setSelected(type); // set info to next tower if (!playManager.towerInfoController.hasClickUpgrade) { setNextTowerInfo(); playManager.towerInfoController.hasClickUpgrade = true; } } break; case ETowerInfoType.LOCK: break; } }
void Awake () { instance = this; }
void Start() { // target = new Vector3(15, 0.5f, 15); playManager = GameObject.Find("PlayManager").GetComponent <PlayManager>(); }
void Start() { lm = GameObject.Find("ListMgr").GetComponent <ListManager>(); pm = GameObject.Find("Castle").GetComponent <PlayManager>(); }
// Use this for initialization void Start() { instance = this; scene = new GameObject("Scene"); scenesDone = new List<string>(); directoryName = GameManager.directoryName; sceneName = GameManager.sceneName; scenes = folderManager.GetScenesByName(directoryName); scenesWaiting = folderManager.GetScenesByName(directoryName); print(scenes.Count); for(int i = 0; i < scenes.Count; i++) { if(scenes[i].Name == sceneName) { currentScene = scenes[i]; scenesDone.Add(scenes[i].Name); sceneNumber = i; } } print(currentScene.FullName); print(scenes.Count); RPCController.instance.SendScenes(scenes); sceneOptions = XmlBehaviour.LoadScene(currentScene.FullName, scene); }
// Use this for initialization void Start() { isPause = false; isCastlePick = false; if (SoundManager.instance.myAudios3.isPlaying) { SoundManager.instance.myAudios3.Stop(); } if (Application.loadedLevel == 1) { cameraAct = GetComponent <TitleCameraAction>(); StageUI.SetActive(false); OptionUI.SetActive(false); selectMenu = MenuSelection.NONE; fader = GameObject.Find("FadeInPrefab").GetComponent <Fade>(); Image btn1 = stg2btn.GetComponent <Image>(); Image btn2 = stg3btn.GetComponent <Image>(); Image btn3 = infinitebtn.GetComponent <Image>(); stg2btn.GetComponent <Button>().enabled = false; stg3btn.GetComponent <Button>().enabled = false; infinitebtn.GetComponent <Button>().enabled = false; if (ResultManager.stage1Clear) { stg2btn.GetComponent <Button>().enabled = true; btn1.sprite = buttonIcon; } if (ResultManager.stage2Clear) { stg3btn.GetComponent <Button>().enabled = true; btn2.sprite = buttonIcon; } if (ResultManager.stage3Clear) { infinitebtn.GetComponent <Button>().enabled = true; btn3.sprite = buttonIcon; } } else if (Application.loadedLevel >= 2 && Application.loadedLevel != 10) { _parameter = GameObject.Find("QuestManager").GetComponent <StageManager>(); pm = GameObject.Find("Castle").GetComponent <PlayManager>() as PlayManager; InGameUI.SetActive(false); GameOverUI.SetActive(false); GameClearUI.SetActive(false); PauseMenu.SetActive(false); mGold.text = ""; mWood.text = ""; mSwordCost.text = "5"; mSpearCost.text = "8"; mBowCost.text = "7"; mWorkCost.text = "20"; mFixCost.text = "5"; mKillPoint.text = ""; enemyHP.text = ""; playTimer.text = ""; playerHP.text = ""; cachedY = healthBarP.transform.position.y; maxValue = healthBarP.transform.position.x; minValue = healthBarP.transform.position.x - healthBarP.rect.width; playerMaxHP = PlayerScript.HP; } if (Application.loadedLevel >= 3 && Application.loadedLevel != 10) { mHorseCost.text = "9"; mCatapultCost.text = "20"; AtkArea.SetActive(false); DefArea.SetActive(false); if (Application.loadedLevel != 9) { EcachedY = healthBarE.transform.position.y; EmaxValue = healthBarE.transform.position.x; EminValue = healthBarE.transform.position.x - healthBarE.rect.width; enemyMaxHP = EnemyCreater.maxEnemyHP; } if (Application.loadedLevel == 9) { LC = GameObject.Find("LoadDataManager").GetComponent <LevelControl>(); DefArea.SetActive(true); txtPT.text = "40"; txtRT.text = "10"; } } if (Application.loadedLevel == 10) { } }
void Awake() { // if(!type) type = UnitType.Empty; this.playManager = GameObject.Find("PlayManager").GetComponent <PlayManager>(); this.unitConfig = GameObject.Find("UnitConfig").GetComponent <TerrainUnitConfig>(); }
private void Awake() { this.playManager = GameObject.Find("PlayManager").gameObject.GetComponent <PlayManager>(); isMoving = false; }
public string PropagiatePlay(PlayManager playManager, InvokerData invoker, string parameter) { return(playManager.Play(invoker, parameter, audioType)); }
virtual public void Update(EnemyUnit unit, PlayManager environment) { return; }
private void Awake() { playManager = GetComponent <PlayManager>(); nextPowerupTime = Random.Range(5f, 8f); }
void Start() { //viene creato il riferimento al game manager gm = GetComponent <PlayManager>(); }
public WebPlayControls(string sitePath, MainBot bot) : base(sitePath) { audio = bot.PlayerConnection; playMgr = bot.PlayManager; }
protected PlayManager playManager; // reference to the play manager! #endregion Fields #region Constructors //_________________________________________________ // Start our functions and constructors //_________________________________________________ // Constructor for our PlayerParent! public PlayerParent(PlayManager x, int startingRow, int startingColumn) { // instantiate a new position for us! myPosition = new Position(startingRow,startingColumn); playManager = x; }
virtual protected void StartUnit() { _playManager = GameObject.Find("PlayManager").GetComponent <PlayManager>(); CreateAndLinkLivesText(); }
public UpdateWebSocket( KDFCommandsPlugin kdf, Player player, PlayManager playManager, ResolveContext resolver, Ts3Client ts3Client, TsFullClient ts3FullClient, ConfWebSocket confWebSocket ) { this.kdf = kdf; this.player = player; this.playManager = playManager; this.resolver = resolver; this.ts3Client = ts3Client; this.ts3FullClient = ts3FullClient; this.playManager.Queue.OnQueueChange += QueueChanged; this.playManager.Queue.OnQueueIndexChange += UpdateRecentlyPlayed; this.kdf.Autofill.OnStateChange += AutofillChanged; this.kdf.Voting.OnSkipVoteChanged -= SkipVoteChanged; server = new WebSocketServer(IPAddress.Loopback, 2021, confWebSocket); server.OnClientConnected += ClientConnected; running = true; var thread = new Thread(() => { JsonValue <Dictionary <string, IList <(string, string)> > > listeners = null; JsonValue <SongInfo> song = null; bool frozen = false; long frozenSince = -1; while (running) { // Check for listener change var newListeners = KDFCommandsPlugin.CommandListeners(ts3Client, ts3FullClient, player); if (listeners == null || !ListenersEqual(listeners, newListeners)) { SendListenerUpdate(newListeners); } listeners = newListeners; // Check if song should be updated JsonValue <SongInfo> newSong = null; try { newSong = MainCommands.CommandSong(playManager, player, resolver); } catch (CommandException) { // Don't crash just because nothing is playing } if (newSong != null) { var ts = DateTimeOffset.Now.ToUnixTimeMilliseconds(); bool frozenStateChanged = ts - player.WebSocketPipe.LastDataSentTimestamp > 500 != frozen; if (frozenStateChanged) { frozen = !frozen; frozenSince = frozen ? DateTimeOffset.Now.ToUnixTimeSeconds() : -1; } if ( song == null || newSong.Value.Position < song.Value.Position || newSong.Value.Length != song.Value.Length || newSong.Value.Link != song.Value.Link || newSong.Value.Paused != song.Value.Paused || frozenStateChanged && !frozen ) { if (Log.IsTraceEnabled) { string reason = "Unexpected reason."; if (song == null) { reason = "First song started playing."; } else if (newSong.Value.Position < song.Value.Position) { reason = "Position < previous position."; } else if (newSong.Value.Length != song.Value.Length) { reason = "Length changed."; } else if (newSong.Value.Link != song.Value.Link) { reason = "Resource URL changed."; } else if (newSong.Value.Paused != song.Value.Paused) { reason = "Pause state changed."; } else if (frozenStateChanged & !frozen) { reason = "Song was frozen for over 500ms and now unfroze."; } Log.Trace("Song update sent. Reason: " + reason); } SendSongUpdate(newSong); } // Send resync update if frozen every 5 seconds. if (frozen && (DateTimeOffset.Now.ToUnixTimeSeconds() - frozenSince) % 5 == 4) { Log.Trace("Song update sent. Reason: Update in frozen state."); SendSongUpdate(newSong); } } else if (song != null) { // newSong is null but previous song was not --> music stopped SendToAll("song", null); Log.Trace("Song update sent. Reason: Music stopped."); } song = newSong; Thread.Sleep(1000); } }) { IsBackground = true }; thread.Start(); }
public void PropagiatePlay(PlayManager playManager, InvokerData invoker, string url) { playManager.Play(invoker, url, audioType).UnwrapThrow(); }
public PlaylistWindow(PlayManager pl) { InitializeComponent(); this.pl = pl; }
void Start() { //turn off the default main camera if (GameObject.Find("Main Camera")) { GameObject.Find("Main Camera").SetActive(false); } viewLabel.SetActive(false); if (GameObject.Find("RhinoInside")) { rhinoInside = GameObject.Find("RhinoInside"); } if (GameObject.Find("PlayManager")) { playmgr = GameObject.Find("PlayManager").GetComponent <PlayManager>(); playmgr.AddPlayer(); } if (GameObject.Find("Views")) { viewmgr = GameObject.Find("Views").GetComponent <ViewManager>(); viewmgr.activePlayer = this; Debug.Log("Teleport points found"); optmgr = GameObject.FindObjectsOfType <OptionManager>(); if (optmgr.Length > 0) { foreach (OptionManager opt in optmgr) { opt.transform.gameObject.SetActive(true); } } } SetHeight(); transform.Find("Hand").gameObject.GetComponent <VRRaycaster>(); if (isLocalPlayer) { #if !UNITY_EDITOR //hide headset model transform.Find("Head/OculusGo").gameObject.SetActive(false); #endif CmdSetID(); } else { //hide headset light transform.Find("Head/Point Light").gameObject.SetActive(false); //disable tracking space trackingSpace.SetActive(false); //turn off locomotion locomotion.SetActive(false); } #if UNITY_STANDALONE || UNITY_EDITOR //turn off locomotion to prevent controller access warnings locomotion.SetActive(false); //turn off ovr cameras trackingSpace.transform.Find("LeftEyeAnchor").gameObject.SetActive(false); trackingSpace.transform.Find("RightEyeAnchor").gameObject.SetActive(false); trackingSpace.transform.Find("CenterEyeAnchor").gameObject.SetActive(false); trackingSpace.transform.Find("LeftHandAnchor").gameObject.SetActive(false); trackingSpace.transform.Find("RightHandAnchor").gameObject.SetActive(false); #endif }
void Awake() { instance = this; }
void Awake() { Instance = this; }
private void Awake() { playManager = FindObjectOfType <PlayManager>(); }
// Use this for initialization void Start() { play_mgr = GameObject.Find("PlayManager").GetComponent<PlayManager>(); // プレイマネージャースクリプト取得 hit_range = first_hit_range; // 当たり判定距離初期化 }
public void Start() { playManager = GameObject.Find("GameManager").GetComponent <PlayManager>(); chunkDestroy = GameObject.Find("ChunkDestroy").transform; }
private float speed = 1.0f; // 左右の移動スピード #endregion Fields #region Methods // Use this for initialization void Start() { play_mgr = GameObject.Find("PlayManager").GetComponent<PlayManager>(); // プレイマネージャースクリプト取得 controller = GetComponent<CharacterController>(); // キャラクターコントローラー取得 }
void Start() { text = GetComponent <Text>(); playManager = GameObject.Find("PlayManager").GetComponent <PlayManager>(); // PlayManager }