public override void OnEnter()
		{
			GameObject _go = Fsm.GetOwnerDefaultTarget(gameObject);
			if (_go!=null)
			{
				_comp = _go.GetComponent<PlayMakerUGuiCanvasRaycastFilterEventsProxy>();

				_originalValue = _comp.RayCastingEnabled;
			}


			DoAction();

			if (!everyFrame)
			{
				Finish();
			}
		}
        public override void OnEnter()
        {
            GameObject _go = Fsm.GetOwnerDefaultTarget(gameObject);

            if (_go != null)
            {
                _comp = _go.GetComponent <PlayMakerUGuiCanvasRaycastFilterEventsProxy>();

                _originalValue = _comp.RayCastingEnabled;
            }


            DoAction();

            if (!everyFrame)
            {
                Finish();
            }
        }