public MainWindow(PlayInfo info) { InitializeComponent(); Mouse.OverrideCursor = Cursors.None; Cursor = Cursors.None; Topmost = true; WindowStyle = WindowStyle.None; WindowState = WindowState.Maximized; Background = Brushes.Transparent; AllowsTransparency = true; ShowInTaskbar = false; Opacity = 1.0; _info = info; this.Loaded += new RoutedEventHandler(MainWindow_Loaded); this.LocationChanged += (s, e) => { _isActive = false; }; this.SizeChanged += (s, e) => { _isActive = false; }; }
public MainPanel(PlayInfo info, bool silent) { InitializeComponent(); _silent = silent; _onePlay = info; this.DataContext = this; this.Loaded += (s, e) => { Mouse.OverrideCursor = Cursors.None; init(); }; this.SizeChanged += (s, e) => { AdjustMovieSize(); }; }
static void CalcKeyFrameIndex(PlayInfo playInfo) { for (int i = 0; i < playInfo.animData.sampleDatas.Count; ++i) { SampleData sample = playInfo.animData.sampleDatas[i]; if (sample.time <= playInfo.realTime) { playInfo.keyFrameIndex1 = i; playInfo.keyFrameIndex2 = i + 1; } else { break; } } playInfo.keyFrameIndex1 = System.Math.Max(0, playInfo.keyFrameIndex1); playInfo.keyFrameIndex2 = System.Math.Min(playInfo.animData.sampleDatas.Count - 1, playInfo.keyFrameIndex2); }
void UpdateShow() { //setId方法暂不能实现,直接将图片从Unity中进行修改 PlayInfo info = PlayInfo._instance; //helmEquip.SetId(info.HelmID); //closeEquip.SetId(info.ClothID); //shoesEquip.SetId(info.ShoesID); //weaponEquip.SetId(info.ShoesID); //necklaceEquip.SetId(info.NecklaceID); //braceleEquip.SetId(info.BraceletID); //ringEquip.SetId(info.RingID); //wingsEquip.SetId(info.WingsID); hp.text = info.Hp.ToString(); damage.text = info.Damage.ToString(); expSlider.value = (float)info.Exp / GameController.GetNeedExpByLevel(info.Level + 1); exp.text = info.Exp + "/" + GameController.GetNeedExpByLevel(info.Level + 1); }
/** * @brief Play an audio clip on the attached audio source. * @param a_audioString is the string containing the audio clip name with volume and pitch variance. * @param a_altAudioSource is the alternative audio source to play the sound from. * @return void. * */ public void PlayClip(string a_audioString, AudioSource a_altAudioSource = null) { PlayInfo playInfo = InterpretPlayString(a_audioString); AudioSource source = a_altAudioSource; // No alternate audio source provided, use set target if (!source) { source = _targetSource; } // Set audio source clip info source.pitch = playInfo.o_pitch; source.clip = playInfo.o_clip; source.volume = playInfo.volume; source.Play(); }
private NarrationData GetSprintNarration(PlayInfo _lastPlay) { NarrationData narData = new NarrationData(); narData.PlayInfo = _lastPlay; if (_lastPlay.IsActionSuccessful) { narData.Text = "nar_Sprint_"; SetNarrationPlayers(narData, _lastPlay.Attacker, _lastPlay.Defender); } else { SetNarrationPlayers(narData, _lastPlay.Attacker, _lastPlay.Defender); narData.Text = "nar_WrongSprint_1"; } return(narData); }
private NarrationData GetPassNarration(PlayInfo _lastPlay, PlayInfo _currentPlay) { NarrationData narData = new NarrationData(); narData.PlayInfo = _lastPlay; if (_lastPlay.IsActionSuccessful) { flowPasses++; if (flowPasses == 3) { narData.Text = "nar_FlowPasses_"; narData.Variations = 1; } else { switch (_lastPlay.OffenseExcitment) { case -1: narData.Text = "nar_WorstPass_"; break; case 0: narData.Text = "nar_Pass_"; break; case 1: narData.Text = "nar_BestPass_"; break; } narData.Variations = 3; } SetNarrationPlayers(narData, _lastPlay.Attacker, _currentPlay.Attacker); } else { if (_lastPlay.IsActionDefended) { SetNarrationPlayers(narData, _lastPlay.Defender, _lastPlay.Attacker); narData.Text = "nar_BlockPass_"; } else { SetNarrationPlayers(narData, _lastPlay.Attacker, _lastPlay.Defender); narData.Text = "nar_WrongPass_"; } } return(narData); }
public PlayInfo GetOffensiveActionRolls(PlayInfo _currentPlay, PlayInfo _lastPlay) { switch (_currentPlay.OffensiveAction) { case PlayerAction.Pass: _currentPlay.AttackFatigueRate = fatigueLow; _currentPlay = GetPassRolls(_currentPlay, _lastPlay); break; case PlayerAction.LongPass: _currentPlay.AttackFatigueRate = fatigueMedium; _currentPlay = GetLongPassRolls(_currentPlay); break; case PlayerAction.Dribble: _currentPlay.AttackFatigueRate = fatigueHigh; _currentPlay = GetDribbleRolls(_currentPlay); break; case PlayerAction.Sprint: _currentPlay.AttackFatigueRate = fatigueMedium; _currentPlay = GetSprintRolls(_currentPlay); break; case PlayerAction.Cross: _currentPlay.AttackFatigueRate = fatigueLow; _currentPlay = GetCrossRolls(_currentPlay); break; case PlayerAction.Shot: _currentPlay.AttackFatigueRate = fatigueLow; _currentPlay = GetShotRolls(_currentPlay); break; case PlayerAction.Header: _currentPlay.AttackFatigueRate = fatigueMedium; _currentPlay = GetHeaderRolls(_currentPlay); break; } return(_currentPlay); }
IEnumerator DelayPlayClip(string a_audioString, float a_delayS, bool a_bPreload = false) { // Load clip before the delay to avoid stuttering if (a_bPreload) { PlayInfo playInfo = InterpretPlayString(a_audioString); _targetSource.clip = playInfo.o_clip; _targetSource.pitch = playInfo.o_pitch; _targetSource.volume = playInfo.volume; _targetSource.PlayDelayed(a_delayS); } else { yield return(new WaitForSeconds(a_delayS)); PlayClip(a_audioString); } }
private NarrationData GetShotSavedNarration(PlayInfo _lastPlay) { NarrationData narData = new NarrationData(); if (_lastPlay.DefenseExcitment == 0) { narData.Text = "nar_SaveShot_"; } if (_lastPlay.DefenseExcitment == 1) { narData.Text = "nar_BestSaveShot_"; } else if (_lastPlay.DefenseExcitment == -1) { narData.Text = "nar_WorstSaveShot_"; } narData.Variations = 1; SetNarrationPlayers(narData, _lastPlay.Defender, _lastPlay.Attacker); return(narData); }
static void GetNodePosAndRot(PlayInfo info, SampleNode node, out IM.Vector3 pos, out IM.Number horiAngle) { SampleData sample1 = info.animData.sampleDatas[info.keyFrameIndex1]; IM.Vector3 pos1 = sample1.nodes[node].position; IM.Number angle1 = sample1.nodes[node].horiAngle; if (info.keyFrameIndex1 == info.keyFrameIndex2) { pos = pos1; horiAngle = angle1; } else { SampleData sample2 = info.animData.sampleDatas[info.keyFrameIndex2]; IM.Vector3 pos2 = sample2.nodes[node].position; IM.Number angle2 = sample2.nodes[node].horiAngle; IM.Number t = (info.realTime - sample1.time) / (sample2.time - sample1.time); pos = IM.Vector3.Lerp(pos1, pos2, t); horiAngle = IM.Math.LerpAngle(angle1, angle2, t); } }
private PlayInfo GetShotRolls(PlayInfo _currentPlay) { PlayerData attacker = _currentPlay.Attacker; PlayerData defender = _currentPlay.Defender; if (defender != null) { _currentPlay.DefensiveAction = PlayerAction.Block; _currentPlay.DefenderRoll = ActionRoll.Block(defender); _currentPlay.DefendingBonusChance = GetPlayerAttributeBonus(defender.Blocking); } _currentPlay.AttackerRoll = ActionRoll.Shoot(attacker); _currentPlay.AttackingBonusChance = GetPlayerAttributeBonus(attacker.Shooting); if (_currentPlay.Marking == MarkingType.Close) { _currentPlay.AttackerRoll *= 0.75f; } return(ApplyBuffs(_currentPlay)); }
public IEnumerator GetFromWeb() { UnityWebRequest request; string infoJSON; request = UnityWebRequest.Get(webAddress); yield return(request.SendWebRequest()); if (request.isNetworkError) { Debug.Log(request.error); } else { infoJSON = ((DownloadHandler)request.downloadHandler).text; playerInfo = JsonUtility.FromJson <PlayInfo>(infoJSON); } mm.UpdateInputFields(); }
private PlayInfo GetDribbleRolls(PlayInfo _currentPlay) { PlayerData attacker = _currentPlay.Attacker; PlayerData defender = _currentPlay.Defender; _currentPlay.AttackerRoll = ActionRoll.Dribble(attacker); _currentPlay.AttackingBonusChance = GetPlayerAttributeBonus(attacker.Tackling); if (_currentPlay.Marking == MarkingType.Close) { _currentPlay.AttackerRoll *= 0.75f; } if (defender != null) { _currentPlay.DefensiveAction = PlayerAction.Tackle; _currentPlay.DefenderRoll = ActionRoll.Tackle(defender); _currentPlay.DefendingBonusChance = GetPlayerAttributeBonus(defender.Tackling); } return(ApplyBuffs(_currentPlay)); }
//更新体力精力恢复时间 void UpdateVitandVigor() { PlayInfo info = PlayInfo._instance; //体力恢复 if (info.Vit >= 100) { vitRecoverTime.text = "00:00:00"; vitAllRecoverTime.text = "00:00:00"; } else { //下一体力恢复 vitRecoverTime.text = ((int)(60 - info.vitTimer)).ToString(); //全部体力恢复 int restVit = 100 - info.Vit; //缺少的体力数 int sec = restVit * 60; //恢复所有体力需要的秒数 int minshow = sec / 60; //显示的分钟 int sceShow = sec % 60; //显示的分钟数 vitAllRecoverTime.text = minshow + "分钟"; } //精力恢复 if (info.Vigor >= 100) { vigorRecoverTime.text = "00:00:00"; vigorAllrecoverTime.text = "00:00:00"; } else { //下一体力恢复 vigorRecoverTime.text = ((int)(60 - info.vigorTimer)).ToString(); //全部体力恢复 int restVigor = 100 - info.Vigor; //缺少的体力数 int sec = restVigor * 60; //恢复所有体力需要的分钟数 int minshow = sec / 60; //显示的小时 int sceShow = sec % 60; //显示的分钟数 vigorAllrecoverTime.text = minshow + "分钟"; } }
private PlayInfo ResolveGoal(PlayInfo currentPlay, PlayInfo lastPlay) { currentPlay = PlayInfo.CopyPlay(lastPlay); currentPlay.Attacker.MatchStats.Goals++; currentPlay.AttackingTeam.MatchStats.Goals++; currentPlay.AttackingTeam.MatchData.Scorers.Add(currentPlay.Attacker); if (lastPlay.OffensiveAction == PlayerAction.Header) { currentPlay.Attacker.MatchStats.GoalsByHeader++; currentPlay.AttackingTeam.MatchStats.GoalsByHeader++; } if (currentPlay.Assister != null) { currentPlay.Assister.MatchStats.Assists++; } currentPlay.Event = MatchEvent.GoalAnnounced; return(currentPlay); }
private PlayInfo ApplyBuffs(PlayInfo _currentPlay) { PlayerData attacker = _currentPlay.Attacker; PlayerData defender = _currentPlay.Defender; //Give bonus based on type of marking if (_currentPlay.Marking == MarkingType.Close) { _currentPlay.AttackingBonus *= attackingBonusHigh; } else if (_currentPlay.Marking == MarkingType.Distance) { _currentPlay.AttackingBonus *= attackingBonusMedium; } else if (_currentPlay.Marking == MarkingType.None) { _currentPlay.AttackingBonus *= attackingBonusLow; } // In case defender is the Goalkeeper if (defender != null && defender.Zone == Zone.OwnGoal) { _currentPlay.DefenderRoll = (float)(defender.Goalkeeping + defender.Agility + defender.Vision + defender.Speed) / 400; _currentPlay.DefendingBonusChance = GetPlayerAttributeBonus(defender.Goalkeeping); } //Apply fatigue modifier to attacking stat _currentPlay.AttackerRoll *= attacker.FatigueModifier(); //Apply debuf if player is not assigned to their original position if (attacker.IsWronglyAssigned()) { _currentPlay.AttackerRoll *= positionDebuff; } //Apply attack bonus _currentPlay.AttackerRoll *= _currentPlay.AttackingBonus; return(_currentPlay); }
public PlayViewModel(Play play, TreeViewItemViewModel tvivm) : base(tvivm, false) { this.play = play; // 09-15-2010 Scott PlayInfo playInfo = new PlayInfo(); playInfo.Load(play.Path + ".PlayInfo"); this.playInfo = playInfo; FormationViewModel fvm = Parent as FormationViewModel; if (fvm != null) { if (fvm.Image.Contains("Off")) { this.Image = AppDomain.CurrentDomain.BaseDirectory + @"Resource\Play.ico"; } if (fvm.Image.Contains("Def")) { this.Image = AppDomain.CurrentDomain.BaseDirectory + @"Resource\Play.ico"; } // 10-26-2011 Scott if (fvm.Image.Contains("Kick")) { this.Image = AppDomain.CurrentDomain.BaseDirectory + @"Resource\Play.ico"; } } else { this.Image = AppDomain.CurrentDomain.BaseDirectory + @"Resource\Play.ico"; } ToolTip = play.Name; }
private async Task <ReturnModel <PlayUrlReturnInfo> > Handel23Moe(PlayInfo playInfo, int qn) { var data = await Get23Moe(playInfo, qn); if (data.code == 0) { var quality = new List <QualityWithPlayUrlInfo>() { new QualityWithPlayUrlInfo() { quality = 80, quality_description = "默认清晰度", playUrlInfo = new PlayUrlInfo() { url = data.data, mode = VideoPlayMode.SingleMp4 } } }; return(new ReturnModel <PlayUrlReturnInfo>() { success = true, data = new PlayUrlReturnInfo() { quality = quality, current = quality[0] } }); } else { return(new ReturnModel <PlayUrlReturnInfo>() { success = false, message = data.message }); } }
public PlayInfo InterpretPlayString(string a_str, bool b_randClip = false) { /// Interpret audio string into play information with JSON PlayInfo playInfo = default(PlayInfo); try { playInfo = JsonUtility.FromJson <PlayInfo>(a_str); } catch (System.Exception e) { Debug.LogError(e.Message + " " + "'" + a_str + "'" + "\n" + "NOTE: Audio string must be formatted like: {\"alias\":\"ALIAS\",\"volume\":1}"); }; // Error checking if (playInfo.volume == 0) { Debug.LogWarning("AUDIO_SYSTEM::Audio clip will be played with a volume of 0: " + a_str); } // Determine pitch playInfo.o_pitch = (playInfo.b_varyPitch) ? Random.Range(playInfo.minPitch, playInfo.maxPitch) : 1f; // Determine audio clip if (b_randClip) { // Find and hold onto all audio clips containing the given alias List <AudioNode> randClips = AudioFiles.FindAll(clip => clip.alias.Contains(playInfo.alias)); // Get random index and use it to play a random clip sound with the alias from list playInfo.o_clip = randClips[Random.Range(0, randClips.Count())].audio; } else { playInfo.o_clip = (AudioFiles.Find(node => node.alias == playInfo.alias)).audio; Debug.Assert(playInfo.o_clip, "Attempted to play sound with alias not found in audio files of the AudioSystem: " + playInfo.alias); } return(playInfo); }
public static PlayInfo CopyPlay(PlayInfo _original) { PlayInfo _play = new PlayInfo(); _play.Turn = _original.Turn + 1; _play.AttackingTeam = _original.AttackingTeam; _play.DefendingTeam = _original.DefendingTeam; _play.Attacker = _original.Attacker; _play.AttackerRoll = _original.AttackerRoll; _play.AttackingBonusChance = _original.AttackingBonusChance; _play.AttackingBonus = _original.AttackingBonus; _play.AttackFatigueRate = _original.AttackFatigueRate; _play.OffensiveAction = _original.OffensiveAction; _play.IsActionSuccessful = _original.IsActionSuccessful; _play.Defender = _original.Defender; _play.DefenderRoll = _original.DefenderRoll; _play.DefendingBonusChance = _original.DefendingBonusChance; _play.DefendingBonus = _original.DefendingBonus; _play.DefenseFatigueRate = _original.DefenseFatigueRate; _play.DefensiveAction = _original.DefensiveAction; _play.IsActionDefended = _original.IsActionDefended; _play.Marking = _original.Marking; _play.Event = _original.Event; _play.Assister = _original.Assister; _play.OffenseExcitment = _original.OffenseExcitment; _play.DefenseExcitment = _original.DefenseExcitment; _play.Zone = _original.Zone; _play.TargetZone = _original.TargetZone; _play.CounterAttack = _original.CounterAttack; return(_play); }
private PlayInfo GetPassRolls(PlayInfo _currentPlay, PlayInfo _lastPlay) { PlayerData attacker = _currentPlay.Attacker; PlayerData defender = _currentPlay.Defender; if (_lastPlay != null && _lastPlay.OffensiveAction == PlayerAction.Cross && _lastPlay.IsActionSuccessful) { _currentPlay.AttackerRoll = ActionRoll.HeaderPass(attacker); if (defender != null) { _currentPlay.DefensiveAction = PlayerAction.Block; _currentPlay.DefenderRoll = ActionRoll.HeaderBlock(defender); } } else { _currentPlay.AttackerRoll = ActionRoll.Pass(attacker); if (defender != null) { _currentPlay.DefensiveAction = PlayerAction.Block; _currentPlay.DefenderRoll = ActionRoll.Block(defender); } } _currentPlay.AttackingBonusChance = GetPlayerAttributeBonus(attacker.Passing); if (_currentPlay.Marking == MarkingType.Close) { _currentPlay.AttackingBonusChance = Mathf.FloorToInt(_currentPlay.AttackingBonusChance * 0.9f); } if (defender != null) { _currentPlay.DefendingBonusChance = GetPlayerAttributeBonus(defender.Blocking); } return(ApplyBuffs(_currentPlay)); }
public static void EachFrame() { if (1 <= PlayInfos.Count) { PlayInfo info = PlayInfos.Dequeue(); if (info != null) { switch (info.Command) { case PlayInfo.Command_e.PLAY: DDSoundUtils.Play(info.Music.Sound.GetHandle(0), info.Once, info.Resume); break; case PlayInfo.Command_e.VOLUME_RATE: DDSoundUtils.SetVolume(info.Music.Sound.GetHandle(0), DDSoundUtils.MixVolume(DDGround.MusicVolume, info.Music.Volume) * info.VolumeRate); break; case PlayInfo.Command_e.STOP: DDSoundUtils.Stop(info.Music.Sound.GetHandle(0)); #if true // 再生していたローカルBGMのみ解放する。 if (info.Music.Locally) { info.Music.Sound.Unload(); } #else // 全てのローカルBGMを解放する。 DDMusicUtils.UnloadLocally(); #endif break; default: throw new DDError(); } } } }
public void Load(string userFolder) { string strRunPlayPath = userFolder + @"\Playbook\Run"; string strPassPlayPath = userFolder + @"\Playbook\Pass"; foreach (string strRunPlay in Directory.GetFiles(strRunPlayPath, "*.Play")) { PlayInfo playInfo = new PlayInfo(); playInfo.Load(strRunPlay + ".PlayInfo"); AddPlayInfo(playInfo); } foreach (string strPassPlay in Directory.GetFiles(strPassPlayPath, "*.Play")) { PlayInfo playInfo = new PlayInfo(); playInfo.Load(strPassPlay + ".PlayInfo"); AddPlayInfo(playInfo); } }
public async Task <IActionResult> AddPlayList([Bind("Name ,Audio")] PlayInfo p) { if (ModelState.IsValid) { //var data = infos.Split(); string audioStreaming = p.Audio; string titlesAudio = p.Name; DateTime date1 = DateTime.Now; string email = HttpContext.Session.GetString("EmailSession"); PlayListModel playList = new PlayListModel() { AudioStream = audioStreaming, titleAudio = titlesAudio, DateToAdd = date1, Email = email }; _context.Add(playList); await _context.SaveChangesAsync(); return(RedirectToAction(nameof(Index))); } return(View()); }
public PlayInfo GetPlayInfo(TrackInfo trackInfo) { if (trackInfo == null) { throw new ArgumentNullException(nameof(trackInfo)); } if (trackInfo.MetaInfo == null) { throw new TMRIException("Missing MetaInfo in TrackInfo section."); } if (!trackInfo.MetaInfo.ContainsKey("position")) { throw new TMRIException("Missing Position definition in TrackInfo.MetaInfo section."); } var pos = ((JsonElement)trackInfo.MetaInfo["position"]).EnumerateArray() .Select(j => j.GetInt32()) .ToList(); if (pos.Count != 3) { throw new TMRIException("Invalid Position definition format TrackInfo.MetaInfo section."); } var result = new PlayInfo { Start = pos[0], Loop = pos[1] + pos[0], End = pos[2] + pos[0] }; return(result); }
private PlayInfo CheckPossesion(PlayInfo _lastPlay, PlayInfo _currentPlay) { if (_lastPlay.Event == MatchEvent.ShotMissed) { return(SwitchPossesion(_lastPlay, _currentPlay)); } else if (_lastPlay.Event == MatchEvent.ScorerAnnounced) { return(SwitchPossesion(_lastPlay, _currentPlay)); } else if (_lastPlay.Event == MatchEvent.Offside) { return(SwitchPossesion(_lastPlay, _currentPlay)); } else if (_lastPlay.Event == MatchEvent.ShotSaved) { return(SwitchPossesion(_lastPlay, _currentPlay)); } else if (_lastPlay.Attacker == null) { return(SwitchPossesion(_lastPlay, _currentPlay)); } else if (_lastPlay.Marking == MarkingType.Steal) { return(SwitchPossesion(_lastPlay, _currentPlay)); } else if (!_lastPlay.IsActionSuccessful && _lastPlay.Event == MatchEvent.None) { return(SwitchPossesion(_lastPlay, _currentPlay)); } //NO SWITCH _currentPlay.AttackingTeam = _lastPlay.AttackingTeam; _currentPlay.DefendingTeam = _lastPlay.DefendingTeam; return(_currentPlay); }
public override unsafe void WriteTo(ref byte *Buffer) { base.WriteTo(ref Buffer); PlayInfo.WriteTo(ref Buffer); }
/// <summary> /// 获取活动信息 /// </summary> /// <param name="playId"></param> /// <returns></returns> public RemotingInterface.PlayInfo GetPlayInfo(int playId) { RemotingInterface.PlayInfo playInfo = new PlayInfo(); playInfo.Clear(); IList<RemotingInterface.PlayInfo> _list = new List<PlayInfo>(); _list = GetPlayList(); _list = (from row in _list where row.PlayId == playId select row).ToList<RemotingInterface.PlayInfo>(); if (_list.Count == 1) { playInfo = _list[0]; } return playInfo; }
public void SpawnAgent(PlayInfo playInfo, int nodeIndex) { enemyFaction.SpawnEnemyCharacter(playInfo, nodeIndex); }
private async Task <ApiDataModel <DashModel> > GetBiliBiliDash(PlayInfo playInfo, int qn) { try { var api = PlayerAPI.VideoPlayUrl(aid: playInfo.avid, cid: playInfo.cid, qn: qn, true); if (playInfo.play_mode == VideoPlayType.Season) { api = PlayerAPI.SeasonPlayUrl(aid: playInfo.avid, cid: playInfo.cid, qn: qn, season_type: playInfo.season_type, true); } var result = await api.Request(); if (result.status) { DashModel dashModel = null; var obj = result.GetJObject(); if (obj["code"].ToInt32() != 0 || result.results.Contains("8986943")) { return(await GetBiliPlusDash(playInfo, qn)); } if (obj.ContainsKey("data")) { dashModel = JsonConvert.DeserializeObject <DashModel>(obj["data"].ToString()); } if (obj.ContainsKey("result") && obj["result"].ToString() != "suee") { dashModel = JsonConvert.DeserializeObject <DashModel>(obj["result"].ToString()); } if (obj.ContainsKey("dash")) { dashModel = JsonConvert.DeserializeObject <DashModel>(obj.ToString()); } //var data = await result.GetJson<ApiDataModel<DashModel>>(); //if (data.code != 0 || result.results.Contains("8986943")) //{ // return await GetBiliPlusDash(playInfo, qn); //} if (dashModel == null) { dashModel = await result.GetJson <DashModel>(); } if (dashModel.dash == null) { return(new ApiDataModel <DashModel>() { code = -910, message = "需要使用FLV" }); } return(new ApiDataModel <DashModel>() { code = 0, data = dashModel }); } else { if (playInfo.play_mode == VideoPlayType.Season) { return(await GetBiliPlusDash(playInfo, qn)); } return(new ApiDataModel <DashModel>() { code = -998, message = result.message }); } } catch (Exception ex) { var data = HandelError <object>(ex); return(new ApiDataModel <DashModel>() { code = -999, message = data.message }); } }
private async Task <ApiDataModel <FlvModel> > GetBiliBiliFlv(PlayInfo playInfo, int qn) { try { var api = PlayerAPI.VideoPlayUrl(aid: playInfo.avid, cid: playInfo.cid, qn: qn, false); if (playInfo.play_mode == VideoPlayType.Season) { api = PlayerAPI.SeasonPlayUrl(aid: playInfo.avid, cid: playInfo.cid, qn: qn, season_type: playInfo.season_type, false); } var result = await api.Request(); if (result.status) { var obj = result.GetJObject(); FlvModel flvData = null; if (obj["code"].ToInt32() != 0 || result.results.Contains("8986943")) { var bp = await GetBiliPlusFlv(playInfo, qn); return(new ApiDataModel <FlvModel>() { code = bp.code, message = bp.message, data = bp.data }); } if (obj["data"] != null) { flvData = JsonConvert.DeserializeObject <FlvModel>(obj["data"].ToString()); } if (obj["result"] != null && obj["result"].ToString() != "suee") { flvData = JsonConvert.DeserializeObject <FlvModel>(obj["result"].ToString()); } if (obj["durl"] != null) { flvData = JsonConvert.DeserializeObject <FlvModel>(obj.ToString()); } return(new ApiDataModel <FlvModel>() { code = 0, message = "", data = flvData }); //var data = await result.GetJson<ApiDataModel<FlvModel>>(); //if (data.code != 0|| result.results.Contains("8986943")) //{ // //return await GetBiliPlusFlv(playInfo, qn); //} //if (data.data == null) //{ // data.data = await result.GetJson<FlvModel>(); //} //return data; } else { if (playInfo.play_mode == VideoPlayType.Season) { var bp = await GetBiliPlusFlv(playInfo, qn); return(new ApiDataModel <FlvModel>() { code = bp.code, message = bp.message, data = bp.data }); } return(new ApiDataModel <FlvModel>() { code = -998, message = result.message }); } } catch (Exception ex) { var data = HandelError <object>(ex); return(new ApiDataModel <FlvModel>() { code = -999, message = data.message }); } }
public async Task <ReturnModel <PlayUrlReturnInfo> > GetPlayUrls(PlayInfo playInfo, int qn) { try { var mode = SettingHelper.GetValue <int>(IsDownload ? SettingHelper.Download.DEFAULT_VIDEO_TYPE : SettingHelper.Player.DEFAULT_VIDEO_TYPE, 1); if (mode == 0) { var data = await HandelFlv(playInfo, qn); if (data.success) { return(data); } data = await HandelGrpcFlv(playInfo, qn); if (data.success) { return(data); } data = await HandelDash(playInfo, qn, mode); if (data.success) { return(data); } data = await HandelGrpcDash(playInfo, qn, mode); if (data.success) { return(data); } if (!data.success && playInfo.play_mode == VideoPlayType.Season && SettingHelper.GetValue <bool>(SettingHelper.Player.USE_OTHER_SITEVIDEO, false)) { data = await Handel23Moe(playInfo, qn); } return(data); } else { var data = await HandelDash(playInfo, qn, mode); if (data.success) { return(data); } data = await HandelGrpcDash(playInfo, qn, mode); if (data.success) { return(data); } data = await HandelFlv(playInfo, qn); if (data.success) { return(data); } data = await HandelGrpcFlv(playInfo, qn); if (data.success) { return(data); } if (!data.success && playInfo.play_mode == VideoPlayType.Season && SettingHelper.GetValue <bool>(SettingHelper.Player.USE_OTHER_SITEVIDEO, false)) { data = await Handel23Moe(playInfo, qn); } return(data); } } catch (Exception ex) { return(HandelError <PlayUrlReturnInfo>(ex)); } }
// Use this for initialization //public static PlayInfo GetInstance() { // //_instance = _instance ?? new PlayInfo(); // //return _instance; // if (_instance == null) { // _instance = new PlayInfo(); // } // return _instance; //} void Awake() { _instance = this; }
/**************************************************************************************************/ /*! * \fn public void Play(AudioClip audioClip, bool sameCheck, float livingTime, float volume) * SE としての OneShot 再生 (AudioClip指定版) * \remarks Donuts.Sound.Status.IsMuteSE や Donuts.Sound.Status.IsPause が true の場合は再生しません(再生履歴生存リストにも登録しません) * 再生した場合は、AudioClip の名前を再生履歴生存リストにも登録して、指定した秒数リストに残り続けて、同じ音を連続再生する場合に後に再生した再生をキャンセルするようにしています * \param audioClip : 再生する AudioClip * \param sameCheck : 連続再生時除外チェックをするか * \param livingTime : 再生履歴生存時間(この秒数リストに残り続けて、sameCheck が ON の時にリストにあったら再生しないようにします) * \param volume : 再生ボリューム、特に無い場合は 1.0f を指定してください * \date 2014.12.25(Thu) * \author Masayoshi.Matsuyama@Donuts */ /**************************************************************************************************/ public void Play(AudioClip audioClip, bool sameCheck=false, float livingTime=0.0f, float volume = 1.0f) { if (audioClip == null) { Donuts.Sound.Utility.debPrintError("ERROR:Sound.OneShotPlay.Play audioClip is null."); return; } Create(); // ポーズ中なら抜ける if (Donuts.Sound.Status.IsPause) return; // ミュート中なら抜ける if (Donuts.Sound.Status.IsMuteSE) return; // 連続再生時除外チェックをするか? if (sameCheck) { // 再生履歴生存リストに、その音はいるか? if (searchPlayInfoList(audioClip.name) != null) { // ちょっと前に同じ音が再生されていたので、追加で再生しないで抜けます Donuts.Sound.Utility.debPrint("Sound.OneShotPlay.Play already play same SE. "+audioClip.name); return; } } // 再生履歴生存時間が0.0fより大きいなら、再生履歴生存リストに登録します if (livingTime > 0.0f) { PlayInfo info = new PlayInfo(audioClip.name, livingTime); playInfoList.Add(info); } // 再生 audioSrcObj.PlayOneShot(audioClip, volume * Donuts.Sound.Status.BaseVolumeSE); Donuts.Sound.Utility.debPrint("OneShotPlay.Play:"+audioClip.name); }
public void PlayInfoChangedChanged(PlayInfo.InfoType infoType) { if (infoType == PlayInfo.InfoType.All || infoType == PlayInfo.InfoType.Name || infoType == PlayInfo.InfoType.Level || infoType == PlayInfo.InfoType.HeadTrait || infoType == PlayInfo.InfoType.Energy) { UpDateShow(); } }
void OnPlayInfoChanged(PlayInfo.InfoType type) { if (type == PlayInfo.InfoType.All || type == PlayInfo.InfoType.Energy || type == PlayInfo.InfoType.Toughen) { UpDateShow(); } }
public MainPanel(PlayInfo info) : this(info, false) { }