internal static Packet ToPacket(LoginClient client, PlayFailReason reason) { Packet p = new Packet(Opcode); p.WriteInt((byte)reason); return(p); }
public Packet PlayFail(LoginClient client, PlayFailReason reason) { byte Opcode = 0x06; Packet p = new Packet(Opcode); p.WriteInt((byte)reason); return(p); }
public PlayFail(LoginClient Client, PlayFailReason reason) { base.makeme(Client); _reason = reason; }