public void CancelMatchmaking() { leaveBtn.SetActive(false); var request = new CancelMatchmakingTicketRequest { TicketId = ticketId, QueueName = PlayfabUtils.MATCHMAKING_NAME }; PlayFabMultiplayerAPI.CancelMatchmakingTicket(request, OnTicketCancelled, OnError); }
public void LeaveQueue() { randomMatchMakingPanel.SetActive(false); mainPanel.SetActive(true); PlayFabMultiplayerAPI.CancelMatchmakingTicket( new CancelMatchmakingTicketRequest { QueueName = queueName, TicketId = ticketId }, OnTicketCanceled, OnMatchmakingError ); }