Пример #1
0
    void Update()
    {
        // 難易度毎で色とテキストを変更
        switch (leaderBoard.GetRankingName())
        {
        case RankingName.EASY: textMesh.text = DifficultHiraganaName.EASY;  textMesh.color = easyTextColor; break;

        case RankingName.NORMAL: textMesh.text = DifficultHiraganaName.NORMAL; textMesh.color = normalTextColor; break;

        case RankingName.HARD: textMesh.text = DifficultHiraganaName.HARD; textMesh.color = hardTextColor; break;

        case RankingName.VERYHARD: textMesh.text = DifficultHiraganaName.VERYHARD; textMesh.color = veryHardTextColor; break;

        default: textMesh.text = "?????"; break;
        }
    }
Пример #2
0
    override protected void Start()
    {
        SoundManager.Instance.PlayBGM("MainGame");

        base.Start();
        fadeState = FADE_STATE.BLACK;
        state     = STATE.PREPRATION;


        // 最初に選択されている難易度をリーダーボード基準で変更する
        switch (leaderBoard.GetRankingName())
        {
        case RankingName.EASY: SelectDifficult = SELECT_DIFFICULT.EASY; break;

        case RankingName.NORMAL: SelectDifficult = SELECT_DIFFICULT.NORMAL; break;

        case RankingName.HARD: SelectDifficult = SELECT_DIFFICULT.HARD; break;

        case RankingName.VERYHARD: SelectDifficult = SELECT_DIFFICULT.VERYHARD; break;
        }
    }