public override Playable CreatePlayable(PlayableGraph graph, GameObject owner) { var playable = ScriptPlayable <PlayCueBehaviour> .Create(graph, template); PlayCueBehaviour clone = playable.GetBehaviour(); return(playable); }
// NOTE: This function is called at runtime and edit time. Keep that in mind when setting the values of properties. public override void ProcessFrame(Playable playable, FrameData info, object playerData) { int inputCount = playable.GetInputCount (); for (int i = 0; i < inputCount; i++) { float inputWeight = playable.GetInputWeight(i); ScriptPlayable<PlayCueBehaviour> inputPlayable = (ScriptPlayable<PlayCueBehaviour>)playable.GetInput(i); PlayCueBehaviour input = inputPlayable.GetBehaviour (); // Use the above variables to process each frame of this playable. } }