public void PlayGame() { pausePressed = false; PauseBtn.SetActive(true); PlayBtn.SetActive(false); playPressed = true; Debug.Log("plaaaay " + playPressed); Time.timeScale = 1; CherryObj.GetComponent <CherryFactory> ().enabled = true; }
public void PauseGame() { Time.timeScale = 0; TextClignotant.playall = false; PlayBtn.SetActive(true); pausePressed = true; playPressed = false; PauseBtn.SetActive(false); CherryObj.GetComponent <CherryFactory> ().enabled = false; Debug.Log("paauuuuuuuse " + pausePressed); }