public void buildRealPlatoon()
 {
     realPlatoon = GameObject.Instantiate(Resources.Load <GameObject>("Platoon"));
     //yield return null;
     platoonBehaviour = realPlatoon.GetComponent <PlatoonBehaviour>();
     platoonBehaviour.setMembers(unitType, team, units.Count);
     platoonBehaviour.setEnabled(false);
     platoonBehaviour.setGhostPlatoon(this);
     realPlatoon.transform.position = transform.position + 100 * Vector3.down;
 }