public void PlatformMovement()
    {
        if (!thePlatforms.hitBound)
        {
            thePlatforms.GetComponent <Rigidbody2D>().velocity = new Vector2(0.0f, ySpeed);
        }

        else if (thePlatforms.hitBound)
        {
            thePlatforms.GetComponent <Rigidbody2D>().velocity = new Vector2(0.0f, -ySpeed);
        }

        if (thePlatforms.theBatsOnPlatform && !Input.GetButton("Jump"))
        {
            theBats.GetComponent <Rigidbody2D>().velocity = thePlatforms.GetComponent <Rigidbody2D>().velocity;
        }

        if (!thePlatforms1.hitBound)
        {
            thePlatforms1.GetComponent <Rigidbody2D>().velocity = new Vector2(xSpeed, 0.0f);
        }

        else if (thePlatforms1.hitBound)
        {
            thePlatforms1.GetComponent <Rigidbody2D>().velocity = new Vector2(-xSpeed, 0.0f);
        }

        if (Input.GetButton("Jump"))
        {
            thePlatforms.theBatsOnPlatform = false;
        }

        for (int i = 0; i < 3; ++i)
        {
            if (platforms[i].theBatsOnPlatform && !platforms[i].onFloor)
            {
                platforms[i].GetComponent <Rigidbody2D>().velocity = new Vector2(0.0f, -51.0f);

                if (!Input.GetButton("Jump"))
                {
                    theBats.GetComponent <Rigidbody2D>().velocity = platforms[i].GetComponent <Rigidbody2D>().velocity;
                }
            }

            if (platforms[i].onFloor)
            {
                platforms[i].GetComponent <Rigidbody2D>().velocity = new Vector2(0.0f, 0.0f);
            }

            if (!platforms[i].theBatsOnPlatform && !platforms[i].hitBound)
            {
                platforms[i].GetComponent <Rigidbody2D>().velocity = new Vector2(0.0f, 51.0f);
                platforms[i].onFloor = false;
            }

            if (!platforms[i].theBatsOnPlatform)
            {
                platforms[i].onFloor = false;
            }

            if (platforms[i].theBatsOnPlatform)
            {
                platforms[i].hitBound = false;
            }
        }
    }