void Start() { anim = GetComponent <Animator>(); plat = GetComponent <PlatformerCollision>(); pls = GetComponent <PlayerSound>(); plygrab = GetComponent <PlayerGrab>(); FindWaters(); }
void Start() { audioSource = GetComponent <AudioSource>(); plat = GetComponent <PlatformerCollision>(); as_jetpackusing = gameObject.AddComponent <AudioSource>(); as_jetpackrefilling = gameObject.AddComponent <AudioSource>(); as_jetpackusing.spatialBlend = 1; as_jetpackusing.clip = jetpackusing; as_jetpackusing.loop = true; as_jetpackrefilling.spatialBlend = 1; as_jetpackrefilling.clip = jetpackrefilling; as_jetpackrefilling.loop = true; }
public void Start() { playerMovement = GetComponent <PlayerMovement>(); plat = GetComponent <PlatformerCollision>(); plag = GetComponent <PlayerGrab>(); }
void Start() { collisionScript = gameObject.GetComponent<PlatformerCollision>(); animationScript = gameObject.GetComponent<AnimationManager>(); accelerationX = MAXVELOCITY / 5; decelerationX = -1 * (accelerationX * 1.5f); accelerationY = 5; gravity = 1 * accelerationY; resetPos = gameObject.transform.position; width = gameObject.rigidbody2D.renderer.bounds.size.x; height = gameObject.rigidbody2D.renderer.bounds.size.y; InputManager.Instance.OnKeyLeft += OnKeyLeft; InputManager.Instance.OnKeyRight += OnKeyRight; InputManager.Instance.OnKeyJump += OnKeyJump; InputManager.Instance.OnKeyReset += OnKeyReset; InputManager.Instance.ReleaseKeyLeftRight += ReleaseKeyLeftRight; InputManager.Instance.ReleaseKeyJump += ReleaseKeyJump; }