Пример #1
0
    private void OnTriggerEnter2D(Collider2D collision)
    {
        //explode if a player comes within range
        if (collision.gameObject.CompareTag("Player") && !exploded)
        {
            exploded = true;
            RpcSendExploded(exploded);
            print("sending exploded status to server");
            startTime = Time.time;

            //knocks back all rigidbodies and applies a 0.5 second stun to players within the blast radius of 20 units
            Collider2D[] inRange = Physics2D.OverlapCircleAll(transform.position, 20);
            foreach (Collider2D cd in inRange)
            {
                GameObject  other = cd.gameObject;
                Rigidbody2D rb    = other.GetComponent <Rigidbody2D>();
                if (rb != null)
                {
                    Vector2 direction = (other.transform.position - transform.position).normalized;
                    rb.AddForce(new Vector2(direction.x, direction.y + 0.2f) * blastForce);
                    Platformer2DUserControl robot = other.GetComponent <Platformer2DUserControl>();
                    if (robot != null)
                    {
                        robot.applyStun(0.5f);
                    }
                    ;
                }
            }
        }
    }
Пример #2
0
    private void Start()

    {
        player       = GameObject.FindGameObjectWithTag("Player");
        userControls = player.GetComponent <Platformer2DUserControl>();
        animator     = GetComponent <Animator>();
    }
Пример #3
0
 // Start is called before the first frame update
 void Start()
 {
     gameOver      = FindObjectOfType(typeof(Text)) as Text;
     robot         = FindObjectOfType(typeof(Platformer2DUserControl)) as Platformer2DUserControl;
     gameOver.text = "GameOver";
     gameOver.gameObject.SetActive(false);
 }
Пример #4
0
 private void Awake()
 {
     player_Transform = GameObject.FindWithTag("Player").GetComponent <Transform>();
     script_Platformer2DUserControl = GameObject.Find("Player").GetComponent <Platformer2DUserControl>();
     anin_imgPreta = GameObject.Find("Imagem Preta").GetComponent <Animator>();
     boxC          = GetComponent <BoxCollider2D>();
 }
Пример #5
0
 private void Awake()
 {
     Player = GameObject.Find("Player").GetComponent <Transform>();
     script_Platformer2DUserControl = Player.GetComponent <Platformer2DUserControl>();
     script_Audio_MainScript        = GameObject.Find("Main Camera").GetComponent <Audio_MainScript>();
     platformer2DCharacter_Script   = GameObject.FindGameObjectWithTag("Player").GetComponent <PlatformerCharacter2D>();
 }
Пример #6
0
 // Use this for initialization
 void Awake()
 {
     scrip_Audio_MainScript         = GameObject.Find("Main Camera").GetComponent <Audio_MainScript>();
     thisCanvas                     = GetComponentInParent <Canvas>();
     mainCamera                     = GameObject.Find("Main Camera").GetComponent <Camera>();
     script_Platformer2DUserControl = GameObject.Find("Player").GetComponent <Platformer2DUserControl>();
 }
Пример #7
0
 // Use this for initialization
 void Start()
 {
     particleSys       = GetComponent <ParticleSystem>();
     playerMovement    = GetComponent <PlatformerCharacter2D>();
     user              = GetComponent <Platformer2DUserControl>();
     powerUpIntialized = false;
 }
Пример #8
0
 void Awake()
 {
     playerController      = gameObject.transform.parent.GetComponent <Platformer2DUserControl>();
     playerCharacterScript = gameObject.transform.parent.GetComponent <PlatformerCharacter2D>();
     lr = GetComponent <LineRenderer>();
     g  = Mathf.Abs(Physics2D.gravity.y);
 }
Пример #9
0
    public void EndGame()
    {
        lb.UpdateLeaderBoard((int)s.Getscore());
        Platformer2DUserControl puc = transform.GetComponent <Platformer2DUserControl>();
        PlatformerCharacter2D   pc  = transform.GetComponent <PlatformerCharacter2D>();

        foreach (GameObject a in sp)
        {
            SpawnerScript ss = a.GetComponent <SpawnerScript>();
            ss.Stopinvokation();
            a.SetActive(false);
        }
        PlatformSpawner p = plat_s.GetComponent <PlatformSpawner>();

        p.Stopinvokation();
        plat_s.SetActive(false);
        SpawnerScript1 ss1 = sp1.GetComponent <SpawnerScript1>();

        ss1.Stopinvokation();
        sp1.SetActive(false);
        puc.enabled = false;
        pc.enabled  = false;
        s.Setincrement(0);
        if (robot_explosion)
        {
            var explosion = Instantiate(robot_explosion, transform.position, transform.rotation);
            Destroy(explosion, 1.0f);
        }
        anim.SetBool("Destroy", true);
        Scorecard.SetActive(true);
        Scorecard.GetComponent <Scorecard> ().SetScore((int)s.Getscore());
    }
Пример #10
0
    void OnEnable()
    {
        actions = new List<CutsceneAction>();

        for (int i = 0; i < transform.childCount; i++)
        {
            Transform t = transform.GetChild(i);

            CutsceneAction act = t.GetComponent<CutsceneAction>();
            if (act != null)
                actions.Add(act);
        }

        if (actions.Count == 0)
            return;

        if (LockPlayer)
        {
            playerControl = GameObject.Find("PlayerCharacter").GetComponent<Platformer2DUserControl>();
            playerControl.enabled = false;
        }

        foreach (var action in actions)
        {
            action.parentCutscene = this;
            action.gameObject.SetActive(false);
        }

        actions[0].gameObject.SetActive(true);
        actions[0].OnActionInit();
    }
    private void Awake()
    {
        script_Audio_MainScript = GameObject.Find("Main Camera").GetComponent <Audio_MainScript>();
        player = GameObject.Find("Player").GetComponent <Transform>();
        boxC   = GetComponent <BoxCollider2D>();
        script_Platformer2DUserControl = GameObject.Find("Player").GetComponent <Platformer2DUserControl>();
        player_canvas = GameObject.Find("CanvasPlayerDialogo").GetComponent <Canvas>();
        if (gameObject.name != "_NPCs_(SALADEAULA)_1")
        {
            if (gameObject.name != "_NPCs_(SALADEAULA)_2")
            {
                if (gameObject.name != "_NPCs_(SALADEAULA)_3")
                {
                    //img_efeito_minigame = GameObject.Find("img_efeitoMiniGame").GetComponent<Image>();
                }
            }
        }

        script_pensamentoController = GameObject.Find("PensamentoController").GetComponent <PensamentoController>();

        //Alterações Danilo
        if (SceneManager.GetActiveScene().name == "Dia_1")
        {
            if (GameObject.Find("Teleporte(sala<->escola)") != null)
            {
                script_Teleporte = GameObject.Find("Teleporte(sala<->escola)").GetComponent <Teleporte>();
            }
        }

        //CacaPalavras = GameObject.Find("_Caça-Palavras");
        //CacaPalavras2 = GameObject.Find("_Caça-Palavras2");
    }
    private void explode()
    {
        //this bomb explodes into 8 fragments, which fly in all directions
        for (float i = 0; i < 360; i += 360f / 8f)
        {
            GameObject newfragment = Instantiate(fragment, new Vector2(transform.position.x + 2 * Mathf.Sin((i * Mathf.PI) / 180f), transform.position.y + 2 * Mathf.Cos((i * Mathf.PI) / 180f)), Quaternion.identity);
            newfragment.GetComponent <Rigidbody2D>().velocity = new Vector2(50 * Mathf.Sin((i * Mathf.PI) / 180f), 50 * Mathf.Cos((i * Mathf.PI) / 180f));
            NetworkServer.Spawn(newfragment);
        }

        //interrupts movement of players within 5 units radius and applies a 0.4 second stun to them
        Collider2D[] inRange = Physics2D.OverlapCircleAll(transform.position, 5);
        foreach (Collider2D cd in inRange)
        {
            GameObject other = cd.gameObject;
            Platformer2DUserControl robot = other.GetComponent <Platformer2DUserControl>();
            if (robot != null)
            {
                robot.applyStun(0.4f);
                other.GetComponent <Rigidbody2D>().velocity = new Vector2(0, 0);
            }
        }
        NetworkServer.Destroy(gameObject);
        Destroy(gameObject);
    }
Пример #13
0
 private void Awake()
 {
     scriptDIAProgress_Controller  = GameObject.Find("Player").GetComponent <DIAProgress_Controller>();
     scriptPlatformer2DUserControl = GameObject.Find("Player").GetComponent <Platformer2DUserControl>();
     scriptAudio_MainScript        = GameObject.Find("Main Camera").GetComponent <Audio_MainScript>();
     textNOAHApresentacao.gameObject.SetActive(false);
 }
Пример #14
0
    void OnEnable()
    {
        actions = new List <CutsceneAction>();

        for (int i = 0; i < transform.childCount; i++)
        {
            Transform t = transform.GetChild(i);

            CutsceneAction act = t.GetComponent <CutsceneAction>();
            if (act != null)
            {
                actions.Add(act);
            }
        }

        if (actions.Count == 0)
        {
            return;
        }

        if (LockPlayer)
        {
            playerControl         = GameObject.Find("PlayerCharacter").GetComponent <Platformer2DUserControl>();
            playerControl.enabled = false;
        }

        foreach (var action in actions)
        {
            action.parentCutscene = this;
            action.gameObject.SetActive(false);
        }

        actions[0].gameObject.SetActive(true);
        actions[0].OnActionInit();
    }
Пример #15
0
    // Use this for initialization
    void Start()
    {
        GameObject player = GameObject.FindGameObjectWithTag("Player");

        playerControl = player.GetComponent <Platformer2DUserControl> ();
        anim          = player.GetComponent <Animator> ();
    }
Пример #16
0
    // Use this for initialization
    void Start()
    {
        player = FindObjectOfType<Platformer2DUserControl>();

        if (player == null)
            Debug.Log ("No player found");
    }
Пример #17
0
 private void Awake()
 {
     canvasPlayer.enabled           = false;
     canvasPlayerDialogueIT.enabled = false;
     canvasPlayerPergunta.enabled   = false;
     scriptPlayer = GameObject.Find("Player").GetComponent <Platformer2DUserControl>();
 }
Пример #18
0
 private void OnCollisionEnter2D(Collision2D collision)
 {
     if (collision.transform.CompareTag("Player"))
     {
         player = collision.gameObject.GetComponent <Platformer2DUserControl>();
         //gameObject.layer = 14;
     }
 }
Пример #19
0
 void Start()
 {
     audio = GetComponent <AudioSource>();
     puc   = GetComponent <Platformer2DUserControl>();
     gun   = GetComponentInChildren <Gun>();
     sr    = GetComponent <SpriteRenderer>();
     anim  = GetComponent <Animator>();
 }
 void Awake()
 {
     // Setting up references.
     groundCheck  = transform.Find("GroundCheck");
     ceilingCheck = transform.Find("CeilingCheck");
     anim         = GetComponent <Animator>();
     userControl  = GetComponent <Platformer2DUserControl>();
 }
 private void OnCollisionEnter2D(Collision2D collision)
 {
     if (collision.gameObject.CompareTag("Player"))
     {
         Platformer2DUserControl player = collision.gameObject.GetComponent <Platformer2DUserControl>();
         player.Die(false);
     }
 }
 void OnCollisionEnter2D(Collision2D other)
 {
     if ((other.collider.CompareTag("Player") == true) && (Platformer2DUserControl.CurrentMode == Platformer2DUserControl.Mode.Playing))
     {
         Platformer2DUserControl.StartRespawn();
         RotateEverything.RotateTo(Platformer2DUserControl.RespawnCheckPoint);
     }
 }
 private void Awake()
 {
     userControl           = GetComponent <Platformer2DUserControl>();
     platformerCharacter2D = GetComponent <PlatformerCharacter2D>();
     gravity = GetComponent <Gravity>();
     platformerCharacter2D.OnCharacterJump += Jump;
     animator = GetComponent <Animator>();
     SetAsActivePlayer(false);
 }
 void OnTriggerExit2D(Collider2D other)
 {
     if ((Platformer2DUserControl.CurrentMode == Platformer2DUserControl.Mode.Playing) && (isOutOfBounds == false) && (other.CompareTag("Player") == true))
     {
         Platformer2DUserControl.StartRespawn(respawnComplete: Reset);
         RotateEverything.RotateTo(Platformer2DUserControl.RespawnCheckPoint);
         isOutOfBounds = true;
     }
 }
Пример #25
0
    void Awake()
    {
        // Setup variables
        instance = this;

        // Get components
        character  = GetComponent <PlatformerCharacter2D>();
        playerBody = GetComponent <Rigidbody2D>();
    }
Пример #26
0
    void EnQueuePool()
    {
        Platformer2DUserControl platformer2DUserControl = PPLSPOOL.Dequeue();

        platformer2DUserControl.gameObject.SetActive(true);

        platformer2DUserControl.transform.SetParent(null);

        platformer2DUserControl.transform.position = ValueSheet.PPLSpawnPos;
    }
Пример #27
0
        void Start()
        {
            playerCharacter = GameObject.FindObjectOfType <Platformer2DUserControl>();
            lives           = GameObject.FindObjectOfType <PlayerLives>();

            playerName  = GetComponentInChildren <PlayerName>();
            textCounter = GetComponentInChildren <LivesTextCounter>();
            cooldown    = 5f;
            this.transform.SetParent(null);
        }
Пример #28
0
    public IEnumerator disableMovementsForPeriod(float disableDuration, Collider2D pep)
    {
        Platformer2DUserControl pepController = pep.GetComponent <Platformer2DUserControl> ();

        pepController.disableMovement();
        yield return(new WaitForSeconds(disableDuration));

        pepController.enableMovement();
        yield return(null);
    }
Пример #29
0
 // Use this for initialization
 void Awake()
 {
     m_Player           = this.transform.parent.GetComponent <PlatformerCharacter2D>();
     m_PlayerController = this.transform.parent.GetComponent <Platformer2DUserControl>();
     firePoint          = transform.Find("FirePoint");
     if (firePoint == null)
     {
         Debug.LogError("No FirePoint found");
     }
 }
Пример #30
0
    // public NPC1_MainScript scriptMoleke_01;
    // public NPC1_MainScript scriptMoleke_03;

    private void Awake()
    {
        scriptGameController          = GameObject.Find("GameController").GetComponent <GameController>();
        scriptPlatformer2DUserControl = GameObject.Find("Player").GetComponent <Platformer2DUserControl>();
        scriptSystemDialogueMental    = GameObject.Find("Player").GetComponent <SystemDialogueMental>();
        scriptSystemDialoguePlayer    = GameObject.Find("Player").GetComponent <Baloes_Controller>();
        scriptCanvas_MainScript       = GameObject.Find("_MainCanvas").GetComponent <Canvas_MainScript>();
        // scriptNPC1_MainScript = GameObject.Find("_Robozinho").GetComponent<NPC1_MainScript>();
        scriptAudio_MainScript = GameObject.Find("Main Camera").GetComponent <Audio_MainScript>();
    }
    private void OnCollisionEnter2D(Collision2D collision)
    {
        //when a player touches the black hole,
        //apply stasis to the player with duration equal to the remaining duration of the black hole.
        Platformer2DUserControl robot = collision.gameObject.GetComponent <Platformer2DUserControl>();

        if (robot != null)
        {
            robot.applyStasis(duration - (Time.time - startTime));
        }
    }
Пример #32
0
        bool damaged;                                               // True when the player gets damaged.


        void Awake()
        {
            // Setting up the references.
            anim           = GetComponent <Animator>();
            playerAudio    = GetComponent <AudioSource>();
            playerMovement = GetComponent <Platformer2DUserControl>();
            //playerShooting = GetComponentInChildren<PlayerShooting>();

            // Set the initial health of the player.
            currentHealth = startingHealth;
        }
Пример #33
0
    // Use this for initialization
    void Start()
    {
        player = FindObjectOfType<Platformer2DUserControl>();  // need to change...again....(i think platformer2dusercontrol)

        if (textfile != null)
        {
            textLines = (textfile.text.Split('\n'));
        }

        if (endAtLine == 0)
        {
            endAtLine = textLines.Length - 1;
        }

        if(isActive)
        {
            EnableTextBox();
        }
        else
        {
            DisableTextBox();
        }

    }
Пример #34
0
	// Use this for initialization
	void Start () {
        CharacterRobotBoy = FindObjectOfType<Platformer2DUserControl>();

    }
Пример #35
0
 // Use this for initialization
 void Start()
 {
     p2ducScript = GetComponent<Platformer2DUserControl>();
 }
	void Start()
	{
		player = GameObject.Find ("Player");
		targetPosition = otherPortal.transform.position;
		playerMovement = player.GetComponent<Platformer2DUserControl>();
	}