private static void BuildAssetBundle(BuildTarget buildTarget) { var path = Application.streamingAssetsPath + "/" + PlatformPath.ToString(buildTarget); if (!Directory.Exists(path)) { Directory.CreateDirectory(path); } BuildPipeline.BuildAssetBundles(path, BuildAssetBundleOptions.None, //BuildAssetBundleOptions.ForceRebuildAssetBundle, //|BuildAssetBundleOptions.IgnoreTypeTreeChanges //|BuildAssetBundleOptions.DeterministicAssetBundle, buildTarget); AssetDatabase.Refresh(ImportAssetOptions.Default); }