Пример #1
0
    public PlatformDataManager()
    {
        //this.platformDatas = new List<PlatformData>();
        this.PlatformDataList = new PlatformDataList();
        this.PlatformDataList.platformDatas = new List <PlatformData>();

        loadActiveScenes();
    }
Пример #2
0
    /// <summary>
    /// this method loads the scene configuration file
    /// </summary>
    public void loadData()
    {
        XmlSerializer serializer = new XmlSerializer(typeof(PlatformDataList));
        string        path       = Application.dataPath + "/Buildsystem/StreamingFiles/XML/save_platformConfig.xml";

        if (File.Exists(path))
        {
            Debug.Log("File exists and ready to load");
            using (FileStream stream = new FileStream(path, FileMode.Open))
            {
                PlatformDataList = serializer.Deserialize(stream) as PlatformDataList;
                stream.Close();
            }
            Debug.Log("Stream load Closed");
        }
        else
        {
            Debug.Log("No platform config found");
        }
    }