Пример #1
0
 // Update is called once per frame
 void Update()
 {
     if (plate == null)
     {
         Debug.Log("Error:" + name + " has no plate.");
         return;
     }
     if (previous != plateScript.isActivated())
     {
         switchState();
     }
     previous = plateScript.isActivated();
 }
Пример #2
0
    // Use this for initialization
    void Start()
    {
        if (gameObject.GetComponent <Renderer>() != null)
        {
            rend         = gameObject.GetComponent <Renderer>();
            rend.enabled = present;
        }

        if (gameObject.GetComponent <Collider>() != null)
        {
            cldr         = gameObject.GetComponent <Collider>();
            cldr.enabled = present;
        }

        if (gameObject.GetComponent <Rigidbody>() != null)
        {
            rb = gameObject.GetComponent <Rigidbody>();
            if (present)
            {
                rb.constraints = RigidbodyConstraints.FreezeRotation | RigidbodyConstraints.FreezePositionX | RigidbodyConstraints.FreezePositionZ;
            }
            else
            {
                rb.constraints = RigidbodyConstraints.FreezeAll;
            }
        }
        if (plate == null)
        {
            Debug.Log("Error:" + name + " has no plate.");
            return;
        }
        plateScript = plate.GetComponent <PlateBehavior>();
        previous    = plateScript.isActivated();
    }