private void Awake() { bulletModifier = GetComponent <PlasmaBulletModifier>(); PlasmaBulletModifier.radius = radius; PlasmaBulletModifier.rateOfZaps = rateOfZaps; PlasmaBulletModifier.damage = damage; }
public void OnAttach(GameObject behaviour) { Debug.Log("Here BOOP"); PlasmaBulletModifier mod = behaviour.AddComponent <PlasmaBulletModifier>(); SphereCollider col = mod.gameObject.AddComponent <SphereCollider>(); col.isTrigger = true; col.radius = radius; }