Пример #1
0
 // Use this for initialization
 void Start()
 {
     nm = (PlanetsNetworkManager)NetworkManager.singleton;
     if (nm.observerCollisionsOnly()){
        // Debug.Log("Is observer?" + PlayerConfig.singleton.GetObserver());
         if (!PlayerConfig.singleton.GetObserver()){
             gameObject.SetActive(false);
         }else{
     //            Debug.Log("I am an observer");
         }
     }
 }
Пример #2
0
    public override void OnStartClient(){
        base.OnStartClient();
        Debug.Log("DictID is " + dictId);
        nIdentity = GetComponent<NetworkIdentity>();
        nm = (PlanetsNetworkManager)NetworkManager.singleton;
        ppi = PersonalPlayerInfo.singleton;
        pm = PlayerManager.singleton;
        rb = GetComponent<Rigidbody>();
        invertControls = nm.isSplitScreen();
        reflectionMatrix = genRefMatrix(90 * Mathf.Deg2Rad);
        roundEvents = GameObject.Find("RoundEvents").GetComponent<RoundEvents>(); //Sets reference to RoundEvents object
        resourcePowerUpManager = GameObject.FindGameObjectWithTag("Planet").GetComponent<ResourcePowerUpManager>();
        needsReflection = gameObject.CompareTag("PlayerSuperCorp");
        //Debug.Log("Player + " + PlayerManager.singleton.getPlayer(dictId));

            if (pm.checkIfExists(dictId)) {
            playerDetails.setPlayerDetails(dictId, pm.getPlayer(dictId));
        } else {
            playerDetails.setPlayerDetails(dictId, ppi.getPlayer());
        }
        Debug.Log("Setting teardrop id to " + playerDetails.getObsId().ToString()); //BUG
        tearDropId.text = playerDetails.getObsId().ToString();
    }
Пример #3
0
    void Start()
    {
        pm = PlayerManager.singleton;
        pom = new RoundPlayerObjectManager();
        sm = new RoundScoreManager(pm.getPlayerDict());
        nm = (PlanetsNetworkManager)PlanetsNetworkManager.singleton;
        GameStatsManager.singleton.addNewRoundDatas(pom, sm);

        //Handle messages from server such as end of round signal etc. act upon them

        if(NetworkClient.active) clientInit();
        if(NetworkServer.active) StartCoroutine(serverInit());
    }