public void AddMarker(TitanView titan, PlanetView planet) { var marker = Instantiate(markerControllerPrefab, transform); marker.Init(titan, planet); markers.Add(marker); }
private void Update() { var ray = _camera.ScreenPointToRay(Input.mousePosition); PlanetView planetView = null; var hits = Physics.RaycastAll(ray); var closest = hits.OrderBy(hit => { var mousePoint = hit.point; mousePoint.y = 0f; return(Vector3.Distance(hit.transform.position, mousePoint)); }).FirstOrDefault(); if (closest.transform) { planetView = closest.transform.GetComponent <PlanetView>(); } if (planetView != null) { planetView.IsUnderCursor = true; if (Input.GetMouseButtonDown(0)) { _shipBehaviour.SetTarget(planetView.PlanetBehaviour); } } _interactionData.CurrentlySelectedPlanet.Value = planetView; }
public PlanetView GetPlanetView(ushort thingIndex) { if (planetViews[thingIndex] != null) { return(planetViews[thingIndex]); } if (activePlanetViews.Count >= MaxActivePlanetViews) { universe.ReturnPlanet(activePlanetViews[0].Planet); } Planet planet = universe.GetPlanet(thingIndex); if (planet == null) { return(null); } PlanetView planetView = universeFactory.GetPlanet(planet.Height); planetView.InitPlanet(planet, this); activePlanetViews.Add(planetView); planetViews[thingIndex] = planetView; //Debug.Log(planetViews.Count); return(planetView); }
protected override void OnPrepare(GameState prev, object[] stateParams) { if (this.App.GameDatabase == null) { this.App.NewGame(new Random(12345)); if (stateParams == null || stateParams.Length == 0) { int orbitalObjectID = this.App.GameDatabase.GetPlayerInfo(this.App.LocalPlayer.ID).Homeworld.Value; stateParams = new object[2] { (object)this.App.GameDatabase.GetOrbitalObjectInfo(orbitalObjectID).StarSystemID, (object)orbitalObjectID }; } } int stateParam1 = (int)stateParams[0]; int stateParam2 = (int)stateParams[1]; this._crits = new GameObjectSet(this.App); this._sky = new Sky(this.App, SkyUsage.InSystem, stateParam1); this._crits.Add((IGameObject)this._sky); this._camera = this._crits.Add <OrbitCameraController>(); this._planetView = this._crits.Add <PlanetView>(); this._starsystem = new StarSystem(this.App, 1f, stateParam1, Vector3.Zero, true, (CombatSensor)null, false, 0, this is DefenseManagerState, true); this._crits.Add((IGameObject)this._starsystem); this._starsystem.PostSetProp("CameraController", (IGameObject)this._camera); this._starsystem.PostSetProp("InputEnabled", true); this.CurrentSystem = stateParam1; this.SelectedObject = stateParam2; }
void OnCollisionEnter2D(Collision2D collision) { if (collision.collider.CompareTag("Planet")) { if (hasJumped) { hasJumped = false; jumpLevel = 0; AudioSource source = GetComponent <AudioSource> (); source.clip = landSounds [Rnd.Int(0, landSounds.Length)]; source.pitch = Rnd.Float(0.95f, 1.05f); source.Play(); } PlanetView planet = collision.collider.gameObject.GetComponent <PlanetView> (); HaloBehaviour halo = planet.gravityField.GetComponent <HaloBehaviour>(); Dbg.Log(this, "halo", halo); halo.Highlight(); planet.hasBeenVisited = true; //// Dbg.Log (this, "collide", collision, collision.collider.tag); // //hasLanded = true; //// boost = 0; // currentNoJump = 0; } }
public void ReplacePlanetView(PlanetView newValue) { var index = GameComponentsLookup.PlanetView; var component = (PlanetViewComponent)CreateComponent(index, typeof(PlanetViewComponent)); component.Value = newValue; ReplaceComponent(index, component); }
public bool IsConnectedTo(PlanetView other) { if (ConnectedPlanets == null || ConnectedPlanets.Count == 0) { return(false); } return(ConnectedPlanets.Contains(other)); }
void AdvanceAction(PlanetState previousState, PlanetState currentState) { // Get planet objects previousPlanet = planetMap[previousState]; curentPlanet = planetMap[currentState]; switchTween.Execute(previousPlanet, curentPlanet); }
public void TravelToPlanet(PlanetView targetPlanetView) { ((UniverseEngine.Avatar)universeView.avatarView.UniverseObject).TravelToPlanet((Planet)targetPlanetView.TilemapCircle); //Force update to update AvatarView position universeView.UpdateUniverse(Time.deltaTime); SwitchState(GameLogicState.Travelling); }
private void SendToPlanet(EntityView entity, PlanetView planet) { if (entity != this) { return; } SetPlanet(planet); SetState(EntityStates.MOVE_TO_PLANET); }
private void OnMoveEntities(MoveEntitiesArgs args) { if (args.From == ConnectedPlanet) { ConnectedPlanet.RemoveEntity(this); ConnectedPlanet = args.To; SetState(EntityStates.MOVE_TO_PLANET); } }
void Start() { // get the Planet View component planetView = GetComponent <PlanetView>(); // register callbacks to VuMark Manager mVuMarkManager = TrackerManager.Instance.GetStateManager().GetVuMarkManager(); mVuMarkManager.RegisterVuMarkDetectedCallback(OnVuMarkDetected); }
public SystemWidget(App app, string rootPanel) { this._rootPanel = rootPanel; this.App = app; this._crits = new GameObjectSet(this.App); this._planetView = this._crits.Add <PlanetView>(); this.App.UI.PanelMessage += new UIEventPanelMessage(this.UICommChannel_OnPanelMessage); ++SystemWidget.kWidgetID; this._widgetID = SystemWidget.kWidgetID; }
private void LoadPlanets() { for (int i = 0; i < 3; i++) { PlanetView planetView = new PlanetView("Planet" + i, space.Planets[i]); planetView.PlanetFree.Click += PlanetButton_Click; planetView.PlanetFree.Tag = i; planetLayoutPanel.Controls.Add(planetView); } }
public void Init(TitanView titan, PlanetView planet) { Titan = titan; controlledPlanet = planet; var image = GetComponentInChildren <Image>(); if (image != null) { image.color = titan.Titan.Faction.ID == 0 ? Color.blue : Color.red; } }
public void Execute(PlanetView oldPlanet, PlanetView newPlanet) { previousPlanet = oldPlanet; currentPlanet = newPlanet; Invoke("GrowPlanet", delayBeforeTween); if (currentPlanet.IsFinalState()) { HandleFinalTransition(); } else { HandleTransition(); } }
public static bool GoToHomeState(TransitionCompleteDelegate onComplete, bool zoom) { Service.DeployerController.ExitAllDeployModes(); Service.PvpManager.KillTimer(); if (zoom) { PlanetView view = Service.WorldInitializer.View; view.ZoomOutImmediate(); view.ZoomIn(); } HomeState homeState = new HomeState(); bool result = homeState.Setup(onComplete); Service.AssetManager.UnloadPreloadables(); return(result); }
public void AddConnectedPlanet(PlanetView other) { if (IsConnectedTo(other)) { return; } if (ConnectedPlanets == null) { ConnectedPlanets = new List <PlanetView>(); } ConnectedPlanets.Add(other); if (PlanetAdded != null) { PlanetAdded.Invoke(other); } }
public override void Initialize() { this._sky = new Sky(this._app, SkyUsage.StarMap, 0); this._crits = new GameObjectSet(this._app); this._planetView = this._crits.Add <PlanetView>(); this._crits.Add((IGameObject)this._sky); StationInfo stationInfo = this._app.GameDatabase.GetStationInfo(this._stationID); OrbitalObjectInfo orbitalObjectInfo1 = this._app.GameDatabase.GetOrbitalObjectInfo(this._stationID); OrbitalObjectInfo orbitalObjectInfo2 = this._app.GameDatabase.GetOrbitalObjectInfo(orbitalObjectInfo1.ParentID.Value); this._app.UI.SetText(this._app.UI.Path(this.ID, "station_class"), string.Format(App.Localize("@STATION_LEVEL"), (object)stationInfo.DesignInfo.StationLevel.ToString(), (object)stationInfo.DesignInfo.StationType.ToString())); this._app.UI.SetText(this._app.UI.Path(this.ID, "upkeep_cost"), string.Format(App.Localize("@STATION_UPKEEP_COST"), (object)GameSession.CalculateStationUpkeepCost(this._app.GameDatabase, this._app.AssetDatabase, stationInfo).ToString())); if (stationInfo.DesignInfo.StationType == StationType.NAVAL) { this._app.UI.SetText(this._app.UI.Path(this.ID, "naval_capacity"), string.Format(App.Localize("@STATION_FLEET_CAPACITY"), (object)this._app.GameDatabase.GetSystemSupportedCruiserEquivalent(this._app.Game, orbitalObjectInfo2.StarSystemID, this._app.LocalPlayer.ID).ToString())); } else { this._app.UI.SetVisible(this._app.UI.Path(this.ID, "naval_capacity"), false); } StarSystemInfo starSystemInfo = this._app.GameDatabase.GetStarSystemInfo(orbitalObjectInfo2.StarSystemID); this._app.UI.SetText("gameStationName", orbitalObjectInfo1.Name); this._enteredStationName = orbitalObjectInfo2.Name; this._app.UI.SetText(this._app.UI.Path(this.ID, "system_name"), string.Format(App.Localize("@STATION_BUILT"), (object)starSystemInfo.Name).ToUpperInvariant()); this._cameraReduced = new OrbitCameraController(this._app); this._cameraReduced.MinDistance = 1002.5f; this._cameraReduced.MaxDistance = 10000f; this._cameraReduced.DesiredDistance = 2000f; this._cameraReduced.DesiredYaw = MathHelper.DegreesToRadians(45f); this._cameraReduced.DesiredPitch = -MathHelper.DegreesToRadians(25f); this._cameraReduced.SnapToDesiredPosition(); this._starmapReduced = new StarMap(this._app, this._app.Game, this._sky); this._starmapReduced.Initialize(this._crits); this._starmapReduced.SetCamera(this._cameraReduced); this._starmapReduced.FocusEnabled = false; this._starmapReduced.PostSetProp("Selected", this._starmapReduced.Systems.Reverse[starSystemInfo.ID].ObjectID); this._starmapReduced.PostSetProp("CullCenter", this._app.GameDatabase.GetStarSystemInfo(starSystemInfo.ID).Origin); this._starmapReduced.PostSetProp("CullRadius", 15f); DesignInfo di = DesignLab.CreateStationDesignInfo(this._app.AssetDatabase, this._app.GameDatabase, this._app.LocalPlayer.ID, stationInfo.DesignInfo.StationType, stationInfo.DesignInfo.StationLevel, false); this._stationModel = new StarSystemDummyOccupant(this._app, this._app.AssetDatabase.ShipSections.First <ShipSectionAsset>((Func <ShipSectionAsset, bool>)(x => x.FileName == di.DesignSections[0].FilePath)).ModelName, stationInfo.DesignInfo.StationType); this._stationModel.PostSetScale(1f / 500f); this._stationModel.PostSetPosition(this._trans); }
public override void Initialize() { this._sky = new Sky(this._app, SkyUsage.StarMap, 0); this._crits = new GameObjectSet(this._app); this._planetView = this._crits.Add <PlanetView>(); this._crits.Add((IGameObject)this._sky); OrbitalObjectInfo orbitalObjectInfo = this._app.GameDatabase.GetOrbitalObjectInfo(this._planetID); StarSystemInfo starSystemInfo = this._app.GameDatabase.GetStarSystemInfo(orbitalObjectInfo.StarSystemID); this._app.UI.SetText("gameColonyName", orbitalObjectInfo.Name); this._enteredColonyName = orbitalObjectInfo.Name; this._app.UI.SetVisible(this._app.UI.Path(this.ID, "btnAbandon"), false); this._app.UI.SetText(this._app.UI.Path("colonyCreateTitle"), (this._homeworld ? App.Localize("@UI_STARMAP_HOMEWORLD_ESTABLISHED") : App.Localize("@UI_STARMAP_COLONY_ESTABLISHED")) + " - " + starSystemInfo.Name); this._cameraReduced = new OrbitCameraController(this._app); this._cameraReduced.MinDistance = 2.5f; this._cameraReduced.MaxDistance = 100f; this._cameraReduced.DesiredDistance = 50f; this._cameraReduced.DesiredYaw = MathHelper.DegreesToRadians(45f); this._cameraReduced.DesiredPitch = -MathHelper.DegreesToRadians(25f); this._cameraReduced.SnapToDesiredPosition(); this._starmapReduced = new StarMap(this._app, this._app.Game, this._sky); this._starmapReduced.Initialize(this._crits); this._starmapReduced.SetCamera(this._cameraReduced); this._starmapReduced.FocusEnabled = false; this._starmapReduced.SetFocus((IGameObject)this._starmapReduced.Systems.Reverse[starSystemInfo.ID]); this._starmapReduced.Select((IGameObject)this._starmapReduced.Systems.Reverse[starSystemInfo.ID]); this._starmapReduced.SelectEnabled = false; this._starmapReduced.PostSetProp("MissionTarget", (object)this._starmapReduced.Systems.Reverse[starSystemInfo.ID].ObjectID, (object)true); this._starmapReduced.PostSetProp("CullCenter", this._app.GameDatabase.GetStarSystemInfo(starSystemInfo.ID).Origin); this._starmapReduced.PostSetProp("CullRadius", 15f); this._app.UI.Send((object)"SetGameObject", (object)this._app.UI.Path(this.ID, "gameStarMapViewport"), (object)this._starmapReduced.ObjectID); this.CachePlanet(this._app.GameDatabase.GetPlanetInfo(this._planetID)); this._planetView.PostSetProp("Planet", this._cachedPlanet != null ? this._cachedPlanet.ObjectID : 0); this._app.UI.Send((object)"SetGameObject", (object)this._app.UI.Path(this.ID, "system_details.Planet_panel"), (object)this._planetView.ObjectID); StarSystemMapUI.Sync(this._app, orbitalObjectInfo.StarSystemID, this._app.UI.Path(this.ID, "system_map"), true); StarSystemUI.SyncSystemDetailsWidget(this._app, "colony_event_dialog.system_details", orbitalObjectInfo.StarSystemID, true, true); StarSystemUI.SyncPlanetDetailsControl(this._app.Game, this._app.UI.Path(this.ID, "system_details"), this._planetID); StarSystemUI.SyncColonyDetailsWidget(this._app.Game, this._app.UI.Path(this.ID, "colony_details"), orbitalObjectInfo.ID, ""); this._app.UI.SetVisible(this._app.UI.Path(this.ID, "system_map"), true); this._app.UI.SetVisible(this._app.UI.Path(this.ID, "gameStarMapViewport"), false); this._app.UI.AddItem(this._app.UI.Path(this.ID, "gameViewportList"), "", 0, App.Localize("@SYSTEMDETAILS_SYS_MAP")); this._app.UI.AddItem(this._app.UI.Path(this.ID, "gameViewportList"), "", 1, App.Localize("@SYSTEMDETAILS_STAR_MAP")); this._app.UI.SetSelection(this._app.UI.Path(this.ID, "gameViewportList"), 0); this._crits.Activate(); }
public void OnPlanetReturned(Planet planet) { planetViews[planet.ThingIndex] = null; for (int i = 0; i < activePlanetViews.Count; i++) { if (activePlanetViews[i].Planet == planet) { PlanetView planetView = activePlanetViews[i]; universeFactory.ReturnPlanet(planetView); activePlanetViews.RemoveAt(i); break; } } }
private void InstantiateHexOccupants(HexPos pos, List <HexOccupier> occupants) { foreach (HexOccupier occupant in occupants) { if (occupant is UnitModel) { UnitView newUnit = GameObject.Instantiate(UnitPrefab); occupant.CurrentPos = pos; newUnit.Model = (UnitModel)occupant; } if (occupant is PlanetModel) { PlanetView newPlanet = GameObject.Instantiate(PlanetPrefab); occupant.CurrentPos = pos; newPlanet.Model = (PlanetModel)occupant; } } }
protected override void OnExit() { this._planetView = (PlanetView)null; this._planetWidget.Terminate(); if (this._cachedPlanet != null) { this.App.ReleaseObject((IGameObject)this._cachedPlanet); } this._cachedPlanet = (StellarBody)null; this._cachedPlanetReady = false; if (this._cachedStar != null) { this.App.ReleaseObject((IGameObject)this._cachedStar); } this._cachedStar = (StarModel)null; this._cachedStarReady = false; this._selectedPlanetToEvacuate = 0; base.OnExit(); }
private IEnumerator LoadPlanets() { Debug.Log("Load Planets"); yield return(APIController.GetPlanetsInRange(-1, 10, (List <Planet> planets) => { int planetIndex = 0; foreach (Planet planet in planets) { Vector3 planetLocation = planetSelectionPanel.transform.position; planetLocation.x = planetSideOffset * (planetIndex + 1); StartCoroutine(imageController.GetSprite(planet.image_filename, (Sprite sprite) => { PlanetView planetView = Instantiate(planetViewPrefab, planetSelectionPanel); planetView.InitializePlanet(sprite, planet.name, planet.id); planetView.transform.position = planetLocation; })); planetIndex++; } })); }
// Use this for initialization void Start() { // Get the Planet View component planetView = GetComponent <PlanetView>(); // Register callbacks to VuMark Manager mVuMarkManager = TrackerManager.Instance.GetStateManager().GetVuMarkManager(); mVuMarkManager.RegisterVuMarkDetectedCallback(OnVuMarkDetected); mVuMarkManager.RegisterVuMarkLostCallback(OnVuMarkLost); // Deactivate all Planet views //solarSystem.SetActive(false); foreach (GameObject item in bodiesObj) { Debug.Log("item : " + item); //Debug.Log(item); //item.SetActive(false); } }
private void Awake() { instance = this; }
public void UpdateClickOnPlanetToTravel(UniverseView universeView) { bool clickTravel = false; Vector2 clickPosition = Vector2.zero; if (Application.platform == RuntimePlatform.Android || Application.platform == RuntimePlatform.IPhonePlayer) { if (!travelInput) { if (Input.touchCount == 1 && Input.GetTouch(0).phase == TouchPhase.Began && !InputAreas.IsInputArea(Input.GetTouch(0).position)) { travelInput = true; travelInputStartPosition = Input.GetTouch(0).position; } else { travelInput = false; } } else { if (Input.touchCount == 1) { if (Input.GetTouch(0).phase == TouchPhase.Ended) { if ((travelInputStartPosition - Input.GetTouch(0).position).magnitude < 10) { clickTravel = true; clickPosition = Input.GetTouch(0).position; } travelInput = false; } } else { travelInput = false; } } } else { if (!travelInput) { if (Input.GetMouseButtonDown(0) && !InputAreas.IsInputArea(Input.mousePosition)) { travelInput = true; travelInputStartPosition = Input.mousePosition; } else { travelInput = false; } } else { if (Input.GetMouseButtonUp(0)) { if ((travelInputStartPosition - (Vector2)Input.mousePosition).magnitude < 10) { clickTravel = true; clickPosition = Input.mousePosition; } travelInput = false; } else if (!Input.GetMouseButton(0)) { travelInput = false; } } } if (clickTravel) { Vector2 worldPos = Camera.main.ScreenToWorldPoint(clickPosition); Vector2 worldPosTolerance = Camera.main.ScreenToWorldPoint(clickPosition + Vector2.right * (Screen.dpi > 0 ? Screen.dpi : 72) / 2.54f); //1 cm tolerance int clickedThingIndex = universeView.Universe.FindClosestRenderedThing(worldPos, (worldPos - worldPosTolerance).magnitude); if (clickedThingIndex >= 0) { PlanetView targetPlanetView = universeView.GetPlanetView((ushort)clickedThingIndex); if (universeView.avatarView.UniverseObject.parent != targetPlanetView.TilemapCircle) { GameLogic.Instace.TravelToPlanet(targetPlanetView); } } } }
private void PlanetConnectionAdded(PlanetView other) { PlanetConnectionAddedSignal.Dispatch(new PlanetConnectionArgs(this, other)); }
public AbstractDeployer() { this.Reset(); this.worldView = Service.WorldInitializer.View; }
public void SetPlanet(PlanetView planet) { ConnectedPlanet = planet; }