public void SetPhase(PlanetUnlocker.Phase phase) { switch (phase) { case PlanetUnlocker.Phase.Phase0: numSymbols = 1; break; case PlanetUnlocker.Phase.Phase1: numSymbols = 2; break; case PlanetUnlocker.Phase.Phase2: numSymbols = 3; break; case PlanetUnlocker.Phase.Phase3: numSymbols = 4; break; default: break; } UpdateSymbolsUI(); }
public static void UnlockPhase(PlanetUnlocker.Phase phase) { Instance.planetUnlocker.UnlockPhase(phase); }
public static void SetSelectionPhase(PlanetUnlocker.Phase phase) { Instance.SelectionHandler.SetPhase(phase); }