public void UpdatePlanet(Thing thing) { PlanetType planetType; if (thing.type == (ushort) ThingType.Sun) planetType = PlanetTypes.GetPlanetType((byte) (Math.Abs(thing.seed % 2) + 4)); //suns! else planetType = PlanetTypes.GetPlanetType((byte) (Math.Abs(thing.seed % 4))); //planets! planet.UpdateSprite("Planets", planetType.planetSprite.Id); }