Пример #1
0
 public PlanetShapeGenerator(PlanetShape settings)
 {
     shapeSettings = settings;
     noiseFilters  = new NoiseFilter[settings.noiseLayers.Length];
     for (int i = 0; i < noiseFilters.Length; ++i)
     {
         noiseFilters[i] = new NoiseFilter(settings.noiseLayers[i].noiseSettings);
     }
 }
Пример #2
0
    private static float SurfaceAltitude(uint seed, float angle, PlanetShape shape)
    {
        float r = shape.radius * shape.deformationFreq / 100;

        Unity.Mathematics.Random generator = new Unity.Mathematics.Random(seed);
        float2 viewPoint = float2(generator.NextFloat(0, 999999), generator.NextFloat(0, 999999));

        float2 st = viewPoint + float2(cos(angle) * r, sin(angle) * r);

        // different surface generation noise to be done *
        float noise1 = Noise.SampleNoise(shape.type, st);
        float noise2 = Noise.SampleNoise(shape.type, st + float2(100, 100));

        float noise = (noise1 * noise2);

        noise *= noise;

        return(shape.radius + shape.deformation * noise);
    }
Пример #3
0
 /// <summary>
 /// Wird aufgerufen sobald eine Taste gedrückt wurde.
 /// </summary>
 public override void KeyPressed(System.Windows.Forms.KeyEventArgs e)
 {
     if (e.KeyCode == Keys.L && !e.Control)
     {
         Enabled = !Enabled;
         Visible = !Visible;
     }
     if (e.KeyCode == Keys.K && !e.Control)
     {
         showTrace = !showTrace;
     }
     if (e.KeyCode == Keys.K && e.Control)
     {
         showSun = !showSun;
     }
     if (e.KeyCode == Keys.L && e.Control)
     {
         Shape = (PlanetShape)(((int)Shape + 1) % 2);
     }
 }
Пример #4
0
 /// <summary>
 /// Wird aufgerufen sobald eine Taste gedrückt wurde.
 /// </summary>        
 public override void KeyPressed(System.Windows.Forms.KeyEventArgs e)
 {
     if (e.KeyCode == Keys.L && !e.Control)
     {
         Enabled = !Enabled;
         Visible = !Visible;
     }
     if (e.KeyCode == Keys.K && !e.Control)
     {
         showTrace = !showTrace;
     }
     if (e.KeyCode == Keys.K && e.Control)
     {
         showSun = !showSun;
     }
     if (e.KeyCode == Keys.L && e.Control)
     {
         Shape = (PlanetShape)(((int)Shape + 1) % 2);
     }
 }