void RefreshImg()
 {
     PlanetFactoryImg.imgh = ImgHeight;
     RectImg.imgh          = ImgHeight;
     if (isLookLocal)
     {
         localImg.Fresh(GetFactory());
     }
     else if (SelectData != null)
     {
         SelectData.FreshImg();
     }
 }
 public Texture2D FreshImg()
 {
     return(Img.Fresh(this));
 }