public CoconutOrbit(Planet planet, Tree tree, float angle, float height) : base(planet.PlayerNumber) { this.planet = planet; this.tree = tree; this.height = height; //CoconutOrbitHeight; this.DrawOrder = 3; this.CollisionEnabled = true; this.PositionOnPlanet = new Vector2(angle, height); this.Position = planet.GetPositionInPlanetOrbit(angle, height); this.CollisionRadius = 16.0f; this.tree.CoconutCount++; }