public void Inst(GameObject obj, int index, Sprite tex, Plane_RobotCreate root) { this.index = index; myObj = obj; planeRoot = root; objTex = tex; objTexComp.sprite = tex; }
public void Inst(GameObject obj, int index, Sprite tex, Plane_RobotCreate root) { this.index = index; myObj = obj; planeRoot = root; objTex = tex; objTexComp.sprite = tex; }