protected override void DrawInternal() { GUIControlHandle handle = GUIExtensions.GetControlHandle(FocusType.Passive); Texture2D texture = this.GetContents <Texture2D>(); Vector3 position = this.GetAuxContents <Vector3>("position"); Quaternion rotation = this.GetAuxContents <Quaternion>("rotation"); Vector2 size = this.GetAuxContents <Vector2>("size"); bool is_overlay_enabled = this.GetAuxContents <bool>("is_overlay_enabled"); Surface <Color> surface = texture.GetSurface(); Utensil <Color> utensil = Painter.GetInstance().GetUtensil(); Matrix4x4 transform = Matrix4x4.TRS(position, rotation, size.GetSpacar(1.0f)); Matrix4x4 inv_transform = transform.inverse; Vector3 world_point = Camera.current.ScreenToWorldPlanePoint( transform.MultiplyPlane(PlaneExtensions.CreateNormalAndPoint(new Vector3(0.0f, 0.0f, 1.0f), Vector3.zero)), handle.GetEvent().mousePosition.ConvertFromGUIToScreen() ); Vector3 local_point = inv_transform.MultiplyPoint(world_point); Vector2 texture_point = local_point.GetComponentMultiply(texture.GetSize()).GetPlanar() + 0.5f * texture.GetSize(); Vector3 brush_size = new Vector2(Painter.GetInstance().GetBrushSize(), Painter.GetInstance().GetBrushSize()) .GetComponentDivide(texture.GetSize()) .GetComponentMultiply(size) .GetSpacar(1.0f); if (handle.IsControlCaptured() && is_overlay_enabled) { surface_now_mesh.GetMaterial().SetMainTexture(texture); surface_now_mesh.Draw(transform); } brush_now_mesh.Draw(world_point, rotation, brush_size); if (handle.GetEventType().IsMouseRelated() && handle.GetEvent().button == 0) { if (handle.GetEventType() == EventType.MouseDown) { handle.CaptureControl(); this.Execute("MouseDown"); last_texture_point = texture_point; } if (handle.GetEventType() == EventType.MouseUp) { handle.ReleaseControl(); this.Execute("MouseUp"); } if (handle.IsControlCaptured()) { line_tool.MarkLines(surface, utensil, last_texture_point.GetVectorF2(), texture_point.GetVectorF2()); texture.Apply(); } last_texture_point = texture_point; handle.UseEvent(); } }
/// <summary> /// Constructs a <see cref="MapBrushSide"/> object using the provided <c>string</c> array as the data. /// </summary> /// <param name="lines">Data to parse.</param> public MapBrushSide(IReadOnlyList <string> lines) { // If lines.Length is 1, then this line contains all data for a brush side if (lines.Count == 1) { string[] tokens = lines[0].SplitUnlessInContainer(' ', '\"', StringSplitOptions.RemoveEmptyEntries); // If this succeeds, assume brushDef3 if (float.TryParse(tokens[4], out float dist)) { plane = new Plane(new Vector3(float.Parse(tokens[1], _format), float.Parse(tokens[2], _format), float.Parse(tokens[3], _format)), dist); textureInfo = new TextureInfo(new Vector3(float.Parse(tokens[8], _format), float.Parse(tokens[9], _format), float.Parse(tokens[10], _format)), new Vector3(float.Parse(tokens[13], _format), float.Parse(tokens[14], _format), float.Parse(tokens[15], _format)), new Vector2(0, 0), new Vector2(1, 1), 0, 0, 0); texture = tokens[18]; } else { Vector3 v1 = new Vector3(float.Parse(tokens[1], _format), float.Parse(tokens[2], _format), float.Parse(tokens[3], _format)); Vector3 v2 = new Vector3(float.Parse(tokens[6], _format), float.Parse(tokens[7], _format), float.Parse(tokens[8], _format)); Vector3 v3 = new Vector3(float.Parse(tokens[11], _format), float.Parse(tokens[12], _format), float.Parse(tokens[13], _format)); vertices = new[] { v1, v2, v3 }; plane = PlaneExtensions.CreateFromVertices(v1, v2, v3); texture = tokens[15]; // GearCraft if (tokens[16] == "[") { textureInfo = new TextureInfo(new Vector3(float.Parse(tokens[17], _format), float.Parse(tokens[18], _format), float.Parse(tokens[19], _format)), new Vector3(float.Parse(tokens[23], _format), float.Parse(tokens[24], _format), float.Parse(tokens[25], _format)), new Vector2(float.Parse(tokens[20], _format), float.Parse(tokens[26], _format)), new Vector2(float.Parse(tokens[29], _format), float.Parse(tokens[30], _format)), int.Parse(tokens[31]), 0, float.Parse(tokens[28], _format)); material = tokens[32]; } else { //<x_shift> <y_shift> <rotation> <x_scale> <y_scale> <content_flags> <surface_flags> <value> Vector3[] axes = TextureInfo.TextureAxisFromPlane(plane); textureInfo = new TextureInfo(axes[0], axes[1], new Vector2(float.Parse(tokens[16], _format), float.Parse(tokens[17], _format)), new Vector2(float.Parse(tokens[19], _format), float.Parse(tokens[20], _format)), int.Parse(tokens[22]), 0, float.Parse(tokens[18], _format)); } } } else { bool inDispInfo = false; int braceCount = 0; textureInfo = new TextureInfo(); List <string> child = new List <string>(37); foreach (string line in lines) { switch (line) { case "{": ++braceCount; break; case "}": { --braceCount; if (braceCount == 1) { child.Add(line); displacement = new MapDisplacement(child.ToArray()); child = new List <string>(37); inDispInfo = false; } break; } case "dispinfo": inDispInfo = true; continue; } if (braceCount == 1) { string[] tokens = line.SplitUnlessInContainer(' ', '\"', StringSplitOptions.RemoveEmptyEntries); switch (tokens[0]) { case "material": { texture = tokens[1]; break; } case "plane": { string[] points = tokens[1].SplitUnlessBetweenDelimiters(' ', '(', ')', StringSplitOptions.RemoveEmptyEntries); string[] components = points[0].Split(new[] { ' ' }, StringSplitOptions.RemoveEmptyEntries); Vector3 v1 = new Vector3(float.Parse(components[0], _format), float.Parse(components[1], _format), float.Parse(components[2], _format)); components = points[1].Split(new[] { ' ' }, StringSplitOptions.RemoveEmptyEntries); Vector3 v2 = new Vector3(float.Parse(components[0], _format), float.Parse(components[1], _format), float.Parse(components[2], _format)); components = points[2].Split(new[] { ' ' }, StringSplitOptions.RemoveEmptyEntries); Vector3 v3 = new Vector3(float.Parse(components[0], _format), float.Parse(components[1], _format), float.Parse(components[2], _format)); plane = PlaneExtensions.CreateFromVertices(v1, v2, v3); break; } case "uaxis": { string[] split = tokens[1].SplitUnlessBetweenDelimiters(' ', '[', ']', StringSplitOptions.RemoveEmptyEntries); textureInfo.scale = new Vector2(float.Parse(split[1], _format), textureInfo.scale.Y()); split = split[0].Split(new[] { ' ' }, StringSplitOptions.RemoveEmptyEntries); textureInfo.UAxis = new Vector3(float.Parse(split[0], _format), float.Parse(split[1], _format), float.Parse(split[2], _format)); textureInfo.Translation = new Vector2(float.Parse(split[3], _format), textureInfo.Translation.Y()); break; } case "vaxis": { string[] split = tokens[1].SplitUnlessBetweenDelimiters(' ', '[', ']', StringSplitOptions.RemoveEmptyEntries); textureInfo.scale = new Vector2(textureInfo.scale.X(), float.Parse(split[1], _format)); split = split[0].Split(new[] { ' ' }, StringSplitOptions.RemoveEmptyEntries); textureInfo.VAxis = new Vector3(float.Parse(split[0], _format), float.Parse(split[1], _format), float.Parse(split[2], _format)); textureInfo.Translation = new Vector2(textureInfo.Translation.X(), float.Parse(split[3], _format)); break; } case "rotation": { textureInfo.rotation = float.Parse(tokens[1], _format); break; } } } else if (braceCount > 1) { if (inDispInfo) { child.Add(line); } } } } }