Пример #1
0
Файл: Fan.cs Проект: SeoulP/Test
 private void Start()
 {
     plane = GameObject.Find("PaperPlane").GetComponent <PlaneController>();
     rb    = plane.GetComponent <Rigidbody>();
 }
    private void Update()
    {
        #region StartMotionControl
        if (motion)
        {
            if (!positionSet)
            {
                if (timeCount == 0f)
                {
                    gamePlane.transform.parent = gameTransform;
                    timeCount += Time.deltaTime;
                }
                else if (timeCount < motionTime)
                {
                    gamePlane.transform.position = Vector3.Lerp(startTransform.position, gameTransform.position, timeCount / motionTime);
                    gamePlane.transform.rotation = Quaternion.Lerp(startTransform.rotation, gameTransform.rotation, timeCount / motionTime);
                    timeCount += Time.deltaTime;
                }
                else
                {
                    Debug.Log("Finished Lerping");
                    gamePlane.transform.rotation = gameTransform.rotation;
                    gamePlane.transform.position = gameTransform.position;
                    positionSet = true;
                }
            }
            else if (!gameStarted)
            {
                Debug.Log("Game Started");
                //animator.SetTrigger("Countdown");
                planeController.enabled = true;
                planeController.GetComponent <Rigidbody>().drag = 0;
                gamePlane.transform.localPosition = Vector3.zero;
                gameStarted           = true;
                planeCollider.enabled = true;
                motion = false;
            }
        }
        #endregion


        #region EndMotionControl
        if (endMotion)
        {
            endStartTransform.position = gamePlane.transform.position;
            endStartTransform.rotation = gamePlane.transform.rotation;
            if (!positionSet)
            {
                if (timeCount == 0f)
                {
                    gamePlane.transform.parent = endTransform.parent;
                    timeCount += Time.deltaTime;
                }
                else if (timeCount < motionTime)
                {
                    gamePlane.transform.position = Vector3.Lerp(endStartTransform.position, endTransform.position, timeCount / motionTime);
                    gamePlane.transform.rotation = Quaternion.Lerp(endStartTransform.rotation, endTransform.rotation, timeCount / motionTime);
                    timeCount += Time.deltaTime;
                }
                else
                {
                    Debug.Log("Finished Lerping");
                    gamePlane.transform.rotation = endTransform.rotation;
                    gamePlane.transform.position = endTransform.position;
                    positionSet = true;
                }
            }
            else if (!gameEnded)
            {
                Debug.Log("Game Ended");
                //animator.SetTrigger("Countdown");
                gameEnded = true;
                endMotion = false;
                gameController.MakeClueAvailable();
                gameController.Save();

                //gameController.LoadScene(0);//Default AR Scene
            }
        }
        #endregion
    }
        void Update()
        {
            if (m_leftBounds)
            {
                if (m_leftBoundsTimer > 0)
                {
                    m_leftBoundsTimer -= Time.deltaTime;
                    if (m_leftBoundsTimer <= 0 && m_leftBounds)
                    {
                        SuicidePlayer();
                    }
                }
            }

            if (m_leftBounds)
            {
                m_missionText.SetActive(true);
                m_missionText.GetComponent <Text>().text = "0:0" + Mathf.CeilToInt(m_leftBoundsTimer);
            }
            else
            {
                m_missionText.GetComponent <Text>().text = "";
                m_missionText.SetActive(false);
            }
            if (m_playerPlane == null)
            {
                m_isAccelerating = false;
                m_isTurningLeft  = false;
                m_isTurningRight = false;
                return;
            }

            if (!m_isActive)
            {
                return;
            }
            m_playerPlane.GetComponent <AudioSource>().pitch = 1 + ((m_speedMultiplier - 1) / m_maxSpeedMultiplier) * 0.5f;

            if (Input.GetAxis("Horizontal") > 0 && !m_isTurningLeft)
            {
                m_isTurningRight = true;
            }
            else
            {
                m_isTurningRight = false;
            }

            if (Input.GetAxis("Horizontal") < 0 && !m_isTurningRight)
            {
                m_isTurningLeft = true;
            }
            else
            {
                m_isTurningLeft = false;
            }

            if (Input.GetAxis("Vertical") > 0)
            {
                m_isAccelerating = true;
            }
            else
            {
                m_isAccelerating = false;
            }

            if (Input.GetButton("Fire1"))
            {
                GetComponent <WeaponController>().FireWeapon(m_isAccelerating);
            }

            if (Input.GetButtonDown("Fire2"))
            {
                GetComponent <WeaponController>().DropBomb();
            }

            if (Input.GetButtonDown("Fire3"))
            {
                GetComponent <WeaponController>().FireFlare(m_playerPlane.transform.position, m_playerPlane.GetComponent <Rigidbody>().velocity);
            }

            if (m_isAccelerating)
            {
                m_speedMultiplier += 3 * Time.deltaTime;
            }
            else
            {
                m_speedMultiplier -= 3 * Time.deltaTime;
            }

            if (m_speedMultiplier > m_maxSpeedMultiplier)
            {
                m_speedMultiplier = m_maxSpeedMultiplier;
            }
            else if (m_speedMultiplier < 1)
            {
                m_speedMultiplier = 1;
            }

            m_playerPlane.GetComponent <AudioSource>().pitch = 1 + ((m_speedMultiplier - 1) / m_maxSpeedMultiplier) * 0.8f;
        }