Пример #1
0
        /// <summary>
        ///
        /// </summary>
        /// <returns></returns>
        public virtual bool IsInteriorsConnected()
        {
            // node the edges, in case holes touch the shell
            IList splitEdges = new ArrayList();

            geomGraph.ComputeSplitEdges(splitEdges);

            // form the edges into rings
            PlanarGraph graph = new PlanarGraph(new OverlayNodeFactory());

            graph.AddEdges(splitEdges);
            SetInteriorEdgesInResult(graph);
            graph.LinkResultDirectedEdges();
            IList edgeRings = BuildEdgeRings(graph.EdgeEnds);

            /*
             * Mark all the edges for the edgeRings corresponding to the shells
             * of the input polygons.  Note only ONE ring gets marked for each shell.
             */
            VisitShellInteriors(geomGraph.Geometry, graph);

            /*
             * If there are any unvisited shell edges
             * (i.e. a ring which is not a hole and which has the interior
             * of the parent area on the RHS)
             * this means that one or more holes must have split the interior of the
             * polygon into at least two pieces.  The polygon is thus invalid.
             */
            return(!HasUnvisitedShellEdge(edgeRings));
        }
Пример #2
0
        /// <summary>
        /// Add a set of edges and nodes, which form a graph.
        /// The graph is assumed to contain one or more polygons,
        /// possibly with holes.
        /// </summary>
        /// <param name="dirEdges"></param>
        /// <param name="nodes"></param>
        public void Add(IList dirEdges, IList nodes)
        {
            PlanarGraph.LinkResultDirectedEdges(nodes);
            IList maxEdgeRings = BuildMaximalEdgeRings(dirEdges);
            IList freeHoleList = new ArrayList();
            IList edgeRings    = BuildMinimalEdgeRings(maxEdgeRings, shellList, freeHoleList);

            SortShellsAndHoles(edgeRings, shellList, freeHoleList);
            PlaceFreeHoles(shellList, freeHoleList);
            //Assert: every hole on freeHoleList has a shell assigned to it
        }
        /// <summary>
        /// Add a set of edges and nodes, which form a graph.
        /// The graph is assumed to contain one or more polygons,
        /// possibly with holes.
        /// </summary>
        /// <param name="dirEdges"></param>
        /// <param name="nodes"></param>
        public void Add(IList <EdgeEnd> dirEdges, IList <Node> nodes)
        {
            PlanarGraph.LinkResultDirectedEdges(nodes);
            var maxEdgeRings = BuildMaximalEdgeRings(dirEdges);
            var freeHoleList = new List <EdgeRing>();
            var edgeRings    = BuildMinimalEdgeRings(maxEdgeRings, _shellList, freeHoleList);

            SortShellsAndHoles(edgeRings, _shellList, freeHoleList);
            PlaceFreeHoles(_shellList, freeHoleList);
            //Assert: every hole on freeHoleList has a shell assigned to it
        }