Пример #1
0
        /// <summary>
        /// Handler for a context menu item click on a skill.
        /// Add the entire skill queue to a plan.
        /// </summary>
        /// <param name="sender">The source of the event.</param>
        /// <param name="e">The <see cref="EventArgs"/> instance containing the event data.</param>
        private void tsmiCreatePlanFromSkillQueue_Click(object sender, EventArgs e)
        {
            if (Character == null)
            {
                return;
            }

            // Create new plan
            Plan newPlan = PlanWindow.CreateNewPlan(Character, EveMonConstants.CurrentSkillQueueText);

            if (newPlan == null)
            {
                return;
            }

            // Add skill queue to new plan and insert it on top of the plans
            bool planCreated = PlanIOHelper.CreatePlanFromCharacterSkillQueue(newPlan, Character);

            // Show the editor for this plan
            if (planCreated)
            {
                PlanWindow.ShowPlanWindow(plan: newPlan);
            }
        }
Пример #2
0
 /// <summary>
 /// Shows the selected skill in Skill Browser.
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="e"></param>
 private void showInSkillBrowserMenuItem_Click(object sender, EventArgs e)
 {
     // Open the skill browser
     PlanWindow.ShowPlanWindow(Character).ShowSkillInBrowser(m_selectedSkill);
 }