private void Awake()
 {
     for (int i = 0; i < _placeableObjects.Length; i++)
     {
         PlaceableObjectList.Add(_placeableObjects[i]);
     }
 }
Пример #2
0
    public void CreatePlaceableObject(string objectName, GameObject tile)
    {
        int        index           = PlaceableObjectList.GetIndex(objectName);
        GameObject placeableObject = Instantiate(PlaceableObjectList.Get(index), tile.transform);

        placeableObject.transform.position = new Vector3(
            tile.transform.position.x,
            tile.transform.position.y + 1,
            tile.transform.position.z
            );
    }