protected virtual void HandeleCollide(PlaceForDangerZone obj) { Dead(DeadReason.DangerZone); }
protected override void HandeleCollide(PlaceForDangerZone obj) { controller.ApplyAnimation(controller.Animations.Run, controller.CrossfadeTimes.Run); Dead(DeadReason.DangerZone); }
protected override void HandeleCollide(PlaceForDangerZone obj) { wasInDangerZone = true; }