Пример #1
0
        // попробовать переместить это все в класс плеер
        private void SecondPlayerTransformPlace(object place)
        {
            Thread.Sleep(8000);

            PlaceDecorator newPlace = place as PlaceDecorator;

            tilesList[newPlace.Index] = newPlace.GetPlaceObject();

            _secondPlayerUsedAbilities -= 1;
            IsMapRewrite = true;
        }
Пример #2
0
        private void FirstPlayerTransformWall(object place)
        {
            Thread.Sleep(8000);

            PlaceDecorator newPlace = place as PlaceDecorator;

            tilesList[newPlace.Index] = newPlace.GetPlaceObject() as CommonWall;

            _firstPlayerUsedAbilities -= 1;
            IsMapRewrite = true;
        }