// Update is called once per frame void Update() { if (PI.GetInput(0, PlInput.Key.KEY_SUBMIT) == 1) { Debug.Log("0 Submit"); } if (PI.GetInput(1, PlInput.Key.KEY_SUBMIT) == 1) { Debug.Log("1 Submit"); } }
void DrawState(int controller)//コントローラ番号 { GUILayout.Space(45); GUILayout.BeginVertical(); // buttons GUILayout.Label("Player " + (controller + 1)); GUILayout.Label("" + Input.GetInput(controller, PlInput.Key.KEY_SUBMIT)); GUILayout.Label("" + Input.GetInput(controller, PlInput.Key.KEY_CANCEL)); GUILayout.Label("" + Input.GetInput1(controller, 4)); GUILayout.Label(""); // Axes GUILayout.Label("" + Input.GetInput(controller, PlInput.Key.KEY_HORIZON)); GUILayout.Label("" + Input.GetInput1(controller, 1)); //GUILayout.EndArea(); GUILayout.EndVertical(); }