// Use this for initialization void Start() { //platformWidth = thePlatform.GetComponent<BoxCollider2D>().size.x; // gets us length of platform platformWidths = new float[theObjectPools.Length]; for (int i = 0; i < theObjectPools.Length; i++) { //platformWidths[i] = theObjectPools[i].GetComponent<BoxCollider2D>().size.x; platformWidths[i] = theObjectPools[i].pooledObject.GetComponent <BoxCollider2D>().size.x; } thePizzaGenerator = FindObjectOfType <PizzaGenerator>(); }
// Use this for initialization void Start() { platformWidth = thePlatform.GetComponent <BoxCollider2D>().size.x; thePizzaGenerator = FindObjectOfType <PizzaGenerator> (); theCatGenerator = FindObjectOfType <CatGenerator>(); }