/// <summary> /// Initializes a new instance of the <see cref="PixelateMaterial"/> class. /// </summary> public PixelateMaterial() : base(DefaultLayers.Opaque) { this.PixelSize = new Vector2(10); this.shaderParameters = new PixelateEffectParameters(); this.shaderParameters.PixelSize = this.PixelSize; this.Parameters = this.shaderParameters; this.InitializeTechniques(techniques); }
/// <summary> /// Initializes a new instance of the <see cref="PixelateMaterial"/> class. /// </summary> public PixelateMaterial() : base(DefaultLayers.Opaque) { this.SamplerMode = AddressMode.LinearClamp; this.PixelSize = new Vector2(10); this.shaderParameters = new PixelateEffectParameters(); this.shaderParameters.PixelSize = this.PixelSize; this.Parameters = this.shaderParameters; this.InitializeTechniques(techniques); }