Пример #1
0
        /// <summary>
        /// Renders the <see cref="Duality.Resources.Font"/> using the specified system font.
        /// This method assumes that the system font's size and style match the one specified in
        /// the specified Duality font.
        /// </summary>
        private RenderedFontData RenderGlyphs(SysDrawFont internalFont, FontCharSet charSet, bool antialiazing, bool monospace)
        {
            DualityFont.GlyphData[] glyphs = new DualityFont.GlyphData[charSet.Chars.Length];
            for (int i = 0; i < glyphs.Length; i++)
            {
                glyphs[i].Glyph = charSet.Chars[i];
            }

            int bodyAscent = 0;
            int baseLine   = 0;
            int descent    = 0;
            int ascent     = 0;

            TextRenderingHint textRenderingHint;

            if (antialiazing)
            {
                textRenderingHint = TextRenderingHint.AntiAliasGridFit;
            }
            else
            {
                textRenderingHint = TextRenderingHint.SingleBitPerPixelGridFit;
            }

            int cols;
            int rows;

            cols = rows = (int)Math.Ceiling(Math.Sqrt(glyphs.Length));

            PixelData pixelLayer = new PixelData(
                MathF.RoundToInt(cols * internalFont.Size * 1.2f),
                MathF.RoundToInt(rows * internalFont.Height * 1.2f),
                ColorRgba.TransparentBlack);
            PixelData glyphTemp;
            PixelData glyphTempTypo;
            Bitmap    bm;
            Bitmap    measureBm = new Bitmap(1, 1);

            Rect[] atlas = new Rect[glyphs.Length];
            using (Graphics measureGraphics = Graphics.FromImage(measureBm))
            {
                Brush fntBrush = new SolidBrush(Color.Black);

                StringFormat formatDef = StringFormat.GenericDefault;
                formatDef.LineAlignment = StringAlignment.Near;
                formatDef.FormatFlags   = 0;
                StringFormat formatTypo = StringFormat.GenericTypographic;
                formatTypo.LineAlignment = StringAlignment.Near;

                int x = 1;
                int y = 1;
                for (int i = 0; i < glyphs.Length; ++i)
                {
                    string str      = glyphs[i].Glyph.ToString(CultureInfo.InvariantCulture);
                    bool   isSpace  = str == " ";
                    SizeF  charSize = measureGraphics.MeasureString(str, internalFont, pixelLayer.Width, formatDef);

                    // Rasterize a single glyph for rendering
                    bm = new Bitmap((int)Math.Ceiling(Math.Max(1, charSize.Width)), internalFont.Height + 1);
                    using (Graphics glyphGraphics = Graphics.FromImage(bm))
                    {
                        glyphGraphics.Clear(Color.Transparent);
                        glyphGraphics.TextRenderingHint = textRenderingHint;
                        glyphGraphics.DrawString(str, internalFont, fntBrush, new RectangleF(0, 0, bm.Width, bm.Height), formatDef);
                    }
                    glyphTemp = new PixelData();
                    glyphTemp.FromBitmap(bm);

                    // Rasterize a single glyph in typographic mode for metric analysis
                    if (!isSpace)
                    {
                        Point2 glyphTempOpaqueTopLeft;
                        Point2 glyphTempOpaqueSize;
                        glyphTemp.GetOpaqueBoundaries(out glyphTempOpaqueTopLeft, out glyphTempOpaqueSize);

                        glyphTemp.SubImage(glyphTempOpaqueTopLeft.X, 0, glyphTempOpaqueSize.X, glyphTemp.Height);

                        if (charSet.CharBodyAscentRef.Contains(glyphs[i].Glyph))
                        {
                            bodyAscent += glyphTempOpaqueSize.Y;
                        }
                        if (charSet.CharBaseLineRef.Contains(glyphs[i].Glyph))
                        {
                            baseLine += glyphTempOpaqueTopLeft.Y + glyphTempOpaqueSize.Y;
                        }
                        if (charSet.CharDescentRef.Contains(glyphs[i].Glyph))
                        {
                            descent += glyphTempOpaqueTopLeft.Y + glyphTempOpaqueSize.Y;
                        }

                        bm = new Bitmap((int)Math.Ceiling(Math.Max(1, charSize.Width)), internalFont.Height + 1);
                        using (Graphics glyphGraphics = Graphics.FromImage(bm))
                        {
                            glyphGraphics.Clear(Color.Transparent);
                            glyphGraphics.TextRenderingHint = textRenderingHint;
                            glyphGraphics.DrawString(str, internalFont, fntBrush, new RectangleF(0, 0, bm.Width, bm.Height), formatTypo);
                        }
                        glyphTempTypo = new PixelData();
                        glyphTempTypo.FromBitmap(bm);
                        glyphTempTypo.Crop(true, false);
                    }
                    else
                    {
                        glyphTempTypo = glyphTemp;
                    }

                    // Update xy values if it doesn't fit anymore
                    if (x + glyphTemp.Width + 2 > pixelLayer.Width)
                    {
                        x  = 1;
                        y += internalFont.Height + MathF.Clamp((int)MathF.Ceiling(internalFont.Height * 0.1875f), 3, 10);
                    }

                    // Memorize atlas coordinates & glyph data
                    glyphs[i].Width   = glyphTemp.Width;
                    glyphs[i].Height  = glyphTemp.Height;
                    glyphs[i].OffsetX = glyphTemp.Width - glyphTempTypo.Width;
                    glyphs[i].OffsetY = 0;                     // ttf fonts are rendered on blocks that are the whole size of the height - so no need for offset
                    if (isSpace)
                    {
                        glyphs[i].Width   /= 2;
                        glyphs[i].OffsetX /= 2;
                    }
                    atlas[i].X = x;
                    atlas[i].Y = y;
                    atlas[i].W = glyphTemp.Width;
                    atlas[i].H = (internalFont.Height + 1);

                    // Draw it onto the font surface
                    glyphTemp.DrawOnto(pixelLayer, BlendMode.Solid, x, y);

                    x += glyphTemp.Width + MathF.Clamp((int)MathF.Ceiling(internalFont.Height * 0.125f), 2, 10);
                }
            }

            // White out texture except alpha channel.
            for (int i = 0; i < pixelLayer.Data.Length; i++)
            {
                pixelLayer.Data[i].R = 255;
                pixelLayer.Data[i].G = 255;
                pixelLayer.Data[i].B = 255;
            }

            // Monospace offset adjustments
            if (monospace)
            {
                int maxGlyphWidth = 0;
                for (int i = 0; i < glyphs.Length; i++)
                {
                    maxGlyphWidth = Math.Max(maxGlyphWidth, glyphs[i].Width);
                }
                for (int i = 0; i < glyphs.Length; ++i)
                {
                    glyphs[i].OffsetX -= (int)Math.Round((maxGlyphWidth - glyphs[i].Width) / 2.0f);
                }
            }

            // Determine Font properties
            {
                float lineSpacing = internalFont.FontFamily.GetLineSpacing(internalFont.Style);
                float emHeight    = internalFont.FontFamily.GetEmHeight(internalFont.Style);
                float cellAscent  = internalFont.FontFamily.GetCellAscent(internalFont.Style);
                float cellDescent = internalFont.FontFamily.GetCellDescent(internalFont.Style);

                ascent      = (int)Math.Round(cellAscent * internalFont.Size / emHeight);
                bodyAscent /= charSet.CharBodyAscentRef.Length;
                baseLine   /= charSet.CharBaseLineRef.Length;
                descent     = (int)Math.Round(((float)descent / charSet.CharDescentRef.Length) - (float)baseLine);
            }

            // Aggregate rendered and generated data into our return value
            FontMetrics metrics = new FontMetrics(
                size:       internalFont.SizeInPoints,
                height:     (int)internalFont.Height,
                ascent:     ascent,
                bodyAscent: bodyAscent,
                descent:    descent,
                baseLine:   baseLine,
                monospace:  monospace);

            return(new RenderedFontData
            {
                Bitmap = pixelLayer,
                Atlas = atlas,
                GlyphData = glyphs,
                Metrics = metrics
            });
        }