// Start is called before the first frame update void Start() { gameManager = FindObjectOfType <PitsGameManager>(); selectedicon = FindObjectOfType <PitsEquippedItemController>(); player = FindObjectOfType <PitsPlayerController>(); icon = transform.GetChild(0).gameObject; carParked = new Vector3(-9.2f, -2.6f, 0f); carExit = new Vector3(-9.2f, -9.18f, 0f); gameManager.PlaySound("carenter"); }
void Start() { Lives = 3; player = FindObjectOfType <PitsPlayerController>(); spawner = FindObjectOfType <PitsSpawnerController>(); string mins = ((int)TimerControl / 60).ToString("00"); string segs = (TimerControl % 60).ToString("00"); TimerString = string.Format("{00}:{01}", mins, segs); texttimer.text = TimerString; UpdateText(); }