/* #endregion */ /* #region ---- Set a pitchTile instance to occupied (by player) -------------------------- */ public void setPitchTileOccupied(PitchTile pitchTile, MatchPlayer player) { pitchTile.setOccupied(player); }
/* #endregion */ /* #region ---- Set Tiles States ---------------------------------------------------------- */ private void setTilesStates() { MoveTargetTile.setOccupied(Player); MoveSourceTile.setUnOccupied(); MatchManager.PitchGrid.DeactivateMoveTargetOverlay(); }