Пример #1
0
    public void SetUpPirate()
    {
        PirateManager pirateManager = activePlayer.GetComponent <PirateManager> ();

        if (pirateManager.piratesCreated < pirateManager.crewSize)
        {
            pirateToDeploy = pirateManager.CreatePirate(this.transform);
        }
    }
Пример #2
0
    void CreatePirates(GameObject player)
    {
        PirateManager pirateManager = player.GetComponent <PirateManager> ();

        Vector3[] positions = GetPiratePositions(player);

        for (int i = 0; i < pirateManager.crewSize; i++)
        {
            GameObject pirateToDeploy = pirateManager.CreatePirate(player.transform);
            int        xPos           = (int)positions [i].x;
            int        zPos           = (int)positions [i].z;
            pirateToDeploy.GetComponent <Pirate>().PlacePirate(player.GetComponent <DeckManager>().RetrieveTile(xPos, zPos));
            pirateManager.piratesCreated += 1;
        }
    }