internal static void Initialize()
 {
     PipelinePluginManager.RegisterAutomaticPlugin(typeof(MeshPhysicsDebugPipelinePlugin), typeof(MeshPipelinePlugin), typeof(PhysicsDebugPipelinePlugin));
 }
 internal static void Initialize()
 {
     // Register the plugin if the MeshPipelinePlugin is present.
     PipelinePluginManager.RegisterAutomaticPlugin(typeof(GamePipelinePlugin), typeof(MeshPipelinePlugin));
 }