Пример #1
0
    IEnumerator FadeOut()
    {
        GetComponent <Collider>().enabled = false;
        var renderer = transform.Find("enemy/Cube_001").GetComponent <Renderer>();

        renderer.material          = fadeMaterial;
        renderer.shadowCastingMode = ShadowCastingMode.Off;
        var color = renderer.material.color;

        const float fadeOutDuration = 2;
        float       timer           = fadeOutDuration;

        while (timer > 0)
        {
            timer  -= Time.deltaTime;
            color.a = timer / fadeOutDuration;
            var fraction = Time.deltaTime / fadeOutDuration;
            Pints.AddPints(numberOfPints * fraction);
            renderer.material.color = color;
            yield return(0);
        }
        Destroy(gameObject);
    }
Пример #2
0
    IEnumerator AttackPlayer()
    {
        Debug.Log(gameObject + " decides to attack");
        int         targetX = -1, targetY = -1;
        IEnumerator path = null;

        while (aware)
        {
            if (path == null || targetX != Mathf.Round(player.transform.position.x) || targetY != Mathf.Round(player.transform.position.y))
            {
                Interrupt(path);
                targetX = (int)Mathf.Round(player.transform.position.x);
                targetY = (int)Mathf.Round(player.transform.position.y);
                path    = WalkPathToPoint(player.transform.position);
            }
            if (Vector3.Distance(transform.position, player.transform.position) < 0.75)
            {
                Debug.Log(Vector3.Distance(transform.position, player.transform.position));
                Pints.AddPints(-2f * Time.deltaTime);
            }
            yield return(path.MoveNext());
        }
        interrupt = true;
    }