Пример #1
0
 public void performAction(ActionMaster.Action action)
 {
     if (action == ActionMaster.Action.Tidy)
     {
         animator.SetTrigger("tidyTrigger");
     }
     else if (action == ActionMaster.Action.EndTurn)
     {
         animator.SetTrigger("resetTrigger");
         pinCounter.resetCounter();
     }
     else if (action == ActionMaster.Action.Reset)
     {
         animator.SetTrigger("resetTrigger");
         pinCounter.resetCounter();
     }
     else if (action == ActionMaster.Action.EndGame)
     {
         throw new UnityException("Don't know how to handle end game yet");
     }
 }